What if the Capital Ship has to go to 'station mode' in order to use station-only modules, and then back to 'ship-mode' to begin flying again?
If you have a mobile ship with jump gates, factories, and shipyards on it it can unblanace the game. Fly it down to the surface of a planet to mine resources, crank out ships, and immediately warp-gate them out. Or build a huge warp gate on the ship and use it like a net to warp the enemy to a black-hole. That would be interesting, but hard to balance. It seems unfair to mine a planet directly from a space station, right? That's one reason build mode stopped providing ores when you deconstruct planets.
But what if it took 10 minutes for a ship to go from ship mode to station mode (or back)? That's plenty of time for a sector owner (should they be online) to mount an attack (and lets say drain the ship's shields by 10% or more to halt the process). It would also allow the server to check that the ship-to-station isn't too close to another station/planet/whatever, and to inform sector owners that a different faction is attempting to construct a station.
It would make it harder for players to just move space stations into new sectors they don't own (or that are owned by others). It would also allow for ship yards to construct space stations (cause now the ship can fly to a location and become the base of a station). This would also address the issue of resource depletion: if you've mined out a sector then you can fly your station to a new location (if you have the time to spare). Are you loosing this faction war? Well convert your station to a ship and retreat. Loose the sector, but keep the constructs.
This can change the way sector wars work. You can fly ships in, convert them to stations/shipyards and crank out another to do the same thing. But you have to make sure that you can protect the ship during the 10-minute conversion.
In station mode the ship can't turn or maneuver, and in ship mode it can't use factories/gates/ship yards. In ship mode it can't be protected by home-base status, but it takes time to change to a station that can get that status. And let's face it, if during the 10-minutes it takes to convert from a ship to a station the enemy couldn't drain 10% of your shields then making the ship home-base/invulnerable isn't going to change much.
The question that this creates, though, is whether any ship can become a station, or if a ship has to have a specific (and expensive) type of core to do this...
If you have a mobile ship with jump gates, factories, and shipyards on it it can unblanace the game. Fly it down to the surface of a planet to mine resources, crank out ships, and immediately warp-gate them out. Or build a huge warp gate on the ship and use it like a net to warp the enemy to a black-hole. That would be interesting, but hard to balance. It seems unfair to mine a planet directly from a space station, right? That's one reason build mode stopped providing ores when you deconstruct planets.
But what if it took 10 minutes for a ship to go from ship mode to station mode (or back)? That's plenty of time for a sector owner (should they be online) to mount an attack (and lets say drain the ship's shields by 10% or more to halt the process). It would also allow the server to check that the ship-to-station isn't too close to another station/planet/whatever, and to inform sector owners that a different faction is attempting to construct a station.
It would make it harder for players to just move space stations into new sectors they don't own (or that are owned by others). It would also allow for ship yards to construct space stations (cause now the ship can fly to a location and become the base of a station). This would also address the issue of resource depletion: if you've mined out a sector then you can fly your station to a new location (if you have the time to spare). Are you loosing this faction war? Well convert your station to a ship and retreat. Loose the sector, but keep the constructs.
This can change the way sector wars work. You can fly ships in, convert them to stations/shipyards and crank out another to do the same thing. But you have to make sure that you can protect the ship during the 10-minute conversion.
In station mode the ship can't turn or maneuver, and in ship mode it can't use factories/gates/ship yards. In ship mode it can't be protected by home-base status, but it takes time to change to a station that can get that status. And let's face it, if during the 10-minutes it takes to convert from a ship to a station the enemy couldn't drain 10% of your shields then making the ship home-base/invulnerable isn't going to change much.
The question that this creates, though, is whether any ship can become a station, or if a ship has to have a specific (and expensive) type of core to do this...