WARNING! This requires the line in server.cfg ”OVERRIDE_INVALID_BLUEPRINT_TYPE” to be FALSE
Okay, so you're here to learn how to cram a station onto a ship to gain it's 'special' abilities.
Doing this, ships can gain station features such as:
Shops
Warpgates (destination only)
Factories
Undeathinator use (as of 0.19361)
Homebase Protection (Does not extend to the ship it's docked to)
Okay, now down to the super-simple method to this madness.
1. Get a ship.
2. Dock something to it.
3. Convert docked entity to a station
4. Done.
Now I know what you're thinking: “Crusade, what the hell man? This doesn't help”
So let me elaborate:
To convert a docked entity to a station, here's what you do:
1. Download this: http://starmadedock.net/content/blueprinttype-converter.1010/
2. Save the ship with the to-be station on it as a blueprint.
3. Navigate to your blueprint folder and find the docked entity that you want to be a station, this is best done by docking a single entity and converting it before adding any turrets/extras. If it is the first entity docked, it will be called “ATTACHED_0” Send it to a zip, convert it to a station, unzip and replace the original files.
4. Next time you load the BP, the converted entity should appear a vivid blue, meaning it's a station now!
Questions? Feel free to ask.
Okay, so you're here to learn how to cram a station onto a ship to gain it's 'special' abilities.
Doing this, ships can gain station features such as:
Shops
Warpgates (destination only)
Factories
Undeathinator use (as of 0.19361)
Homebase Protection (Does not extend to the ship it's docked to)
Okay, now down to the super-simple method to this madness.
1. Get a ship.
2. Dock something to it.
3. Convert docked entity to a station
4. Done.
Now I know what you're thinking: “Crusade, what the hell man? This doesn't help”
So let me elaborate:
To convert a docked entity to a station, here's what you do:
1. Download this: http://starmadedock.net/content/blueprinttype-converter.1010/
2. Save the ship with the to-be station on it as a blueprint.
3. Navigate to your blueprint folder and find the docked entity that you want to be a station, this is best done by docking a single entity and converting it before adding any turrets/extras. If it is the first entity docked, it will be called “ATTACHED_0” Send it to a zip, convert it to a station, unzip and replace the original files.
4. Next time you load the BP, the converted entity should appear a vivid blue, meaning it's a station now!
Questions? Feel free to ask.