The warp gates advantage is its range, no charge up time (although i think it has a cooldown), and it can not be inhibited aside from it dropping its link for whatever reason.
I've tested the setup and even using the overclocked output of this method:
In conclusion, yes it does cause considerable advantage over warp gates and is overpowered for exploration or travel purposes, it is not overpowered if trying to overcome jump inhibitors as it conveys no advantage and in my experience is at a disadvantage against them.
I've tested the setup and even using the overclocked output of this method:
I was not able to overcome a single jump inhibitor computer and module.use flip flop clock multipliers:
basically its a simplification of what Olxinos did
you connect your clock output to a NOT gate
then connect clock output to 2 activation
then connect NOT to 2 activation
then connect all 4 activation to 1 flip flop
presto x2 clock rate (repeat until you reach a satisfactory MHz level)
total blocks:
initial clock : 4
multiplier : 5
multiplier 2 onward : 6
total for 8Hz : 15
total for 256 Hz : 45
total for KHz : 57
total for MHz : 117
total for GHz : 177
total for exceeding the clock rate of any CPU in existence : 201
:D speed daemon are you? :D
this is clocking 8Hz
the 8 flip flops on the side are just a 255 counter, its just there for visualizing how many increments have happened since my CPU doesn't keep up currently 01000110 or 70 in decimal (this was reached in less then 10 seconds)
*edit* not volksschiff, Olxinos
In conclusion, yes it does cause considerable advantage over warp gates and is overpowered for exploration or travel purposes, it is not overpowered if trying to overcome jump inhibitors as it conveys no advantage and in my experience is at a disadvantage against them.