Can you guess what my ship is doing, why/how it is where it is, and how it is doing it without me?
Hint: I am the only one onboard (singleplayer)! :p
Hint: I am the only one onboard (singleplayer)! :p
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hint: the ship is jumpingYou're sitting on a wedge, with what appears to be a glitched out lighten mode or different textures...
I should also mention this completely nullifies the need for jumpgates. I traveled to the adjacent galaxy in less than 10 minutes with about 40 1-block jumpdrives and without even flying the ship on my own.Logic jumping now possible, totally awesome.
This gave me quite a scare when I flew the our implementation of this ship drive, from what I can tell inhibitors didn't work on logic charged jump drives. Did you ever fix the issue of the drive auto-firing as soon as it's full? If one isn't careful you can end up stuck jumping for as many jumps as you have drives.I should also mention this completely nullifies the need for jumpgates. I traveled to the adjacent galaxy in less than 10 minutes with about 40 1-block jumpdrives and without even flying the ship on my own.
You can also bypass interdiction with this if your drive is strong enough. Itll autocharge while you get to fight back at the same time haha. The logic jumping works with waypoints too.
Lol, its easy to control. Only one drive will jump at a time, so as long as you stay in the ship core its fairly easy to stop the process.This gave me quite a scare when I flew the our implementation of this ship drive, from what I can tell inhibitors didn't work on logic charged jump drives. Did you ever fix the issue of the drive auto-firing as soon as it's full? If one isn't careful you can end up stuck jumping for as many jumps as you have drives.
Typically it's hard to discern which block is which, or even what room the camera is in while a ship is jumping :|. The other half of the time the ship blocks aren't even rendered and can't be interacted with. Unless you are the type to have all your computers directly because your core. Which it sounds like you are.Lol, its easy to control. Only one drive will jump at a time, so as long as you stay in the ship core its fairly easy to stop the process.
On the "prototype" I did, I just used my Destroyer type ship and literally just slapped everything i needed on the outside of the ship. easy access.Typically it's hard to discern which block is which, or even what room the camera is in while a ship is jumping :|. The other half of the time the ship blocks aren't even rendered and can't be interacted with. Unless you are the type to have all your computers directly because your core. Which it sounds like you are.
Ok, forget I asked that one. Instead, I will ask how you stopped the process.Lol, its easy to control. Only one drive will jump at a time, so as long as you stay in the ship core its fairly easy to stop the process.
using an and and an inner ship remote you can make it easy to start and stopI am going to have to look into implementing this system on my battleship. Any unusual quirks I should know about? Also, Does the size of the jump drive effect the charging speed? Furthermore, is the charging speed diminished?
Also, do you have to use timing circuits to regulate multiple jump drives, or do they output when they jump, or do they naturally queue up the jumps one by one?
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Ok, forget I asked that one. Instead, I will ask how you stopped the process.
EDIT EDIT: I completely forgot to properly communicate the magnitude of this revelation.
I had a strong suspicion you were going to say that. The reason I ask is that logic does not always behave in ways you might expect when you overclock it or make it overly complicated. Speaking of that, Would it be more efficient to overclock a single activator, or is it better to 'amplify' a simplified clock?using an and and an inner ship remote you can make it easy to start and stop
i simply used 1 clock triggering a buttonI had a strong suspicion you were going to say that. The reason I ask is that logic does not always behave in ways you might expect when you overclock it or make it overly complicated. Speaking of that, Would it be more efficient to overclock a single activator, or is it better to 'amplify' a simplified clock?