Gasboy
BLRP
I don't see that as a huge issue though. Unless charging your jump drive prevents your turrets from firing and your weapons from cycling, you were always going to be able to charge your drive in combat. If you have a big gun/missile on the front, lets say, you could fire, then hit the number of your jump drive, spend a few seconds charging it up, and then switch back to your main weapon. Can't do much while waiting for your weapon to cycle.Come to think of that "over-click" thing that I think Jaaskinal mentioned a few posts ago, that is definitely true. However, the mere fact one is able to automatically charge jumpdrives in combat is unsettling to me. The whole purpose of the manual charge design of the jumpdrive was to prevent people from using their drives in combat, just like Schema said.
And turrets are a way to fight and charge at the same time.
It's the getting around inhibitors that worries me more.