Kupu's thread

    Joined
    Jun 27, 2013
    Messages
    896
    Reaction score
    166
    Another small bug. Turned off beacons vs turned off lights. Seems like the beacons are way too bright.

    Always been this way (not an excuse though). I can add an off state to them though easy enough. Would make sense.
    Dear Fan of Beacons.

    All of us here at Schine share your enthusiasm for beacons, as such it is with great pleasure that i can inform you that we look to improve upon the current beacon texture. You are correct, it is about time we made our beacon pole a bit more... beacony. I'll add it to our minor feature fix list. Thank you for the reminder!

    Sincerely, Kupu.
    - The beacon enthusiast's impassioned plea for more beacons has been added as a feature request.
    Came here to report the beacon bug, but SchnellBier was schneller. Any progress yet?
     
    Joined
    Sep 13, 2015
    Messages
    23
    Reaction score
    26
    • Community Content - Bronze 1
    • Purchased!
    Kupu!! How are things coming along good sir? What kind of pixels have you been pushing lately? I have been curious as to the bad ass things you have been brewing in the background. Things have been a bit quiet around these here parts while all this new power system forum drama has been unfolding. What kind of Christmas pixel presents can Santa sneak out from the work shop?
     

    Top 4ce

    Force or Ace?
    Joined
    Jul 25, 2013
    Messages
    527
    Reaction score
    274
    • Competition Winner - Small Fleets
    • Community Content - Bronze 1
    • Legacy Citizen 9
    Kupu!! How are things coming along good sir? What kind of pixels have you been pushing lately? I have been curious as to the bad ass things you have been brewing in the background. Things have been a bit quiet around these here parts while all this new power system forum drama has been unfolding. What kind of Christmas pixel presents can Santa sneak out from the work shop?
    Yeah Kupu, we know that the up coming update needs some textures, give us a lil sneak peek so we can nerd out on...
     
    Joined
    Mar 30, 2013
    Messages
    729
    Reaction score
    281
    • Purchased!
    • TwitchCon 2015
    • Legacy Citizen 5


    PANIC

    best schine member MIA

    edit: did bench hit the road too?
     

    Crimson-Artist

    Wiki Administrator
    Joined
    Sep 10, 2013
    Messages
    1,667
    Reaction score
    1,641
    • Video Genius
    • Competition Winner - Stations
    • Wiki Contributor Gold
    The blatant radio silence from virtually every member of schine (barring criss) is actually starting to worry me about the state of schine atm. Its been two weeks into the new year and we havent had a single livestream. The wiki seems to be dead, I cant connect to it and theres been no word from duke. What the hell is going on in schine?
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    The blatant radio silence from virtually every member of schine (barring criss) is actually starting to worry me about the state of schine atm. Its been two weeks into the new year and we havent had a single livestream. The wiki seems to be dead, I cant connect to it and theres been no word from duke. What the hell is going on in schine?
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    Did something happen?
    The reports of my death are greatly exaggerated.

    The blatant radio silence from virtually every member of schine (barring criss) is actually starting to worry me about the state of schine atm
    Schine is still here, development continues in earnest. I'll ask about the wiki for you.

    Mini Update: A good deal of (perhaps) unremarkable changes have been made to help remove the "annoying" bits on textures. If you have any that constantly annoy you, please let me know, chances are they annoy me too and a solution needs to be drawn up. I've also tried to to reduce artefacts and errors or discrepancies between blocks of the same type. I'll show one or two examples of this tomorrow to explain in more detail.

    Power update textures happened. No secrets here, they're all in dev builds barring an incomplete power node block.

    As previously mentioned in this thread i'm continuously playing with Hull variants... i've been quite open about being a little unhappy with their current iteration. Recently i have enjoyed the idea of making the patterns more subtle and the colours a little (little!) more colourful. I will show a simple work in progress tomorrow, but the general idea is to have hull blocks visually fall into the "background" and let player builds dictate the tone more than the surface patterns of the block. Advanced blocks were often avoided due to being ugly or blocky, i'd like to change this if i can.

    A few slabs that i had previously written off as "impossible" are now possible. Warp modules and inhibitor module textures will be offered as a decorative block. A couple of new blocks that were requested and tagged as planned are being worked on. I'll check back in tomorrow morning to go over all this.
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    The reports of my death are greatly exaggerated.



    Schine is still here, development continues in earnest. I'll ask about the wiki for you.

    Mini Update: A good deal of (perhaps) unremarkable changes have been made to help remove the "annoying" bits on textures. If you have any that constantly annoy you, please let me know, chances are they annoy me too and a solution needs to be drawn up. I've also tried to to reduce artefacts and errors or discrepancies between blocks of the same type. I'll show one or two examples of this tomorrow to explain in more detail.

    Power update textures happened. No secrets here, they're all in dev builds barring an incomplete power node block.

    As previously mentioned in this thread i'm continuously playing with Hull variants... i've been quite open about being a little unhappy with their current iteration. Recently i have enjoyed the idea of making the patterns more subtle and the colours a little (little!) more colourful. I will show a simple work in progress tomorrow, but the general idea is to have hull blocks visually fall into the "background" and let player builds dictate the tone more than the surface patterns of the block. Advanced blocks were often avoided due to being ugly or blocky, i'd like to change this if i can.

    A few slabs that i had previously written off as "impossible" are now possible. Warp modules and inhibitor module textures will be offered as a decorative block. A couple of new blocks that were requested and tagged as planned are being worked on. I'll check back in tomorrow morning to go over all this.
     

    Exozen

    C-D SOLDIER
    Joined
    Jul 7, 2013
    Messages
    151
    Reaction score
    230
    • Purchased!
    • Competition Winner - Small Fleets
    • Legacy Citizen 4
    The reports of my death are greatly exaggerated.



    Schine is still here, development continues in earnest. I'll ask about the wiki for you.

    Mini Update: A good deal of (perhaps) unremarkable changes have been made to help remove the "annoying" bits on textures. If you have any that constantly annoy you, please let me know, chances are they annoy me too and a solution needs to be drawn up. I've also tried to to reduce artefacts and errors or discrepancies between blocks of the same type. I'll show one or two examples of this tomorrow to explain in more detail.

    Power update textures happened. No secrets here, they're all in dev builds barring an incomplete power node block.

    As previously mentioned in this thread i'm continuously playing with Hull variants... i've been quite open about being a little unhappy with their current iteration. Recently i have enjoyed the idea of making the patterns more subtle and the colours a little (little!) more colourful. I will show a simple work in progress tomorrow, but the general idea is to have hull blocks visually fall into the "background" and let player builds dictate the tone more than the surface patterns of the block. Advanced blocks were often avoided due to being ugly or blocky, i'd like to change this if i can.

    A few slabs that i had previously written off as "impossible" are now possible. Warp modules and inhibitor module textures will be offered as a decorative block. A couple of new blocks that were requested and tagged as planned are being worked on. I'll check back in tomorrow morning to go over all this.
    Awesome! Awesome! Any chance the Motherboard/Circuit textures could be made better? Maybe less detail/bigger lines. And make tree leaves opaque? they don't show up through glass cause transparency bugs.

    More subtle textures would be nice, I always found the lines between basic hull to be too thick, not that it really matters from a distance though, since the textures fade and blend into plain colors. It's a shame that hull color still has to be block based though

    Also, while a lot of us enjoy the darker shades they provide, people avoid adv. armor because it's so heavy (and doesn't actually help much). 'Ever thought of reducing the weight of armor by 5x?
    (A few of us have just gone using girders and motherboard as hull, because armor is so detrimental)

    P.S. We're still desperately wanting that dark red/blue/green, and beige hull. It would help you even out the colors, and even let you go all out where you want to. I mean, it's not like we're getting any decorative blocks any time soon ever again anyways. (pls more decorative blocks)


    It's good to see you, kyupu-sempai ;)
     
    Last edited: