Brainstorm This Events

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    Sorry, that should have read "pleasure cruises" not "cruisers." Subtle, but important distinction!

    I was thinking something akin to the sightseeing cruise liner passenger ships, such as those featured prominently in Fifth Element, Wall-E, segments of The Hitchhiker's Guide novels, and some episodes of Dr. Who (such as the one in "The End of The World" where Lady Cassandra O'Brien was introduced).
    about that...... something totally not event related, sightseeings to sightsee, things like big ol schema and stuff like that. only 1 example of a such a sight can be found, in the whole game (e.g. 1 server has 1 schema- 1 spider- 1 trade hub guy- statue)

    EXAMPLE # 1 - Quests:
    -
    daily quest should also be a thing once quests come, to win a daily quest you simple have to be better than all other players, quests like deliver rammet to the station, kill pirates and so on, the quest would be available all day and the winner gets a money reward


    back to events:
    what is haaaaaappppppeeeeennnniiiinnnggggg?????? time and space are messed up, everything in the system is going slooooooooow motion, even bullets and rockets.
     
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    I was thinking about this a little bit this morning and had a few things to throw in. I'll add in some details to some of the others suggested as well.

    Solar System/Galaxy Wise:
    - Anomaly Detected. Scan or interact with. Could have various effects ranging from warping somewhere random to lowering shields to doubling energy production when nearby.
    - New wormhole. A star collapses producing a new wormhole or maybe one just opens up near by.
    - Super Nova. A star explodes reducing an entire system to asteroids and derelicts.
    - Planet explodes. A planet explodes shooting asteroids from the center.
    - New Planet. A series of asteroids forms a planetoid or something similar.
    - Extreme radiation/solar wind. Strips ships of shielding or causes damages to ships not hardened for radiation. Players in astronaut mode are cooked.
    - Meteor shower. Micro-meteorites or regular sized ones move quickly across a sector hitting whatever is in the way.
    - Space dust. Causes very limited visibility and constant shield damage relative to how quickly you move through it.
    - Gravitational distortion. Causes ships to move in one direction or another. Must be compensated for or get dragged/propelled.
    - Weird star. Things such as neutron stars, pulsars, brown dwarfs a detected and need to be investigated along with the appropriate dangers/graphics.
    - Interference. Either a strong EMP event, radiation, or even solar flare effectively jams all communication and disrupts anything electronic on a ship. In game terms this could result in weapons that cannot recharge and in-game chat being disabled send and receive.
    - A comet or moving meteor. A large ball of ice and rock that orbits a system. Could have valuable materials or scientific benefit.

    Planet Wise:
    - A new resource is discovered on a planet or an existing one disappears.
    - A new species of flora or fauna is discovered. This can tie in with the spiders and upcoming creatures. It may have a benefit to bring back a sample or it may produce a rare material needed for cloaking or whatnot.
    - A geographical feature discovered. This could be a mountain, volcano as suggested, maybe a cavern collapses?
    - There is a planet wide cataclysm. Perhaps the crust sinks into the lava below leaving an uninhabitable shell of a planet.
    - A new colony is formed or disappears.
    - Alien Artifact. Something new and wondrous is discovered and needs to be recovered and/or destroyed. I would think it would either be something you can sell for credits, something that looks great on your ship, or something that grants a buff and/or debuff.
    - Ruins. You discoverer ruins of some old civilization that might have relevant loot (we have a little of this already).
    - Planet anomaly. It could be extreme high or low gravity, it could disable engines if you get too close, it could shut down shields or energy generation. For those of you who played Knight of the old republic, think of the planet with the 1000s of space wrecks :)
    - Storms. There could be wicked lightning or wind or rain storms with a variety of different types of atmospheres.

    Civilization/Ship Wise:
    Most of these are your standard game missions as mentioned by many of you already.
    - A derelict ship is discovered. It may have some of the stuff mentioned above going on or it may just be a good source of salvage. We have this already but it can be fleshed out. You might even find a log on it that sends you on a separate mission.
    - Space battle in progress. You stumble on a space battle in progress. You may interfere if you want...but you know how that can end up.
    - A group of pirates are raiding a station or another ship.
    - A ship requests escort through an area.
    - You are asked to deliver something somewhere with the appropriate level of compensation.
    - You are tasked with destroying a station, asteroid, or ship.
    - You are asked to place a colony beacon (or faction module?) to expand a faction's influence.
    - You receive a distress call and choose to respond. It may be tied in with the derelict or any of the other situations.
    - You are asked to sneak somewhere without getting within a certain distance of another object.
    - You are asked to purchase (or mine) a certain amount of material that is worth more somewhere else.
    - You are asked to scan something (as mentioned earlier). Could even be like the old LucasArts tie fighter games where you scan cargo ships and find a bad cargo and then have to board the ship to retake it.
    - You are asked to board something to retrieve/take over/capture.
    - You are asked to mine.
    - You are tasked with checking in on a space station/planet that had a communication outage. It could be a number of things...
    - You are asked to smuggle something illegal with the appropriate repercussions.


    That's just what I came up with. On these thoughts, it would be great if there was a few more AI factions that maybe generate procedurally and act on their own accord. You could ally yourself with these to get missions, but if other players select a different alliance they may end up receiving the opposite mission. For example you could be allied with the Terran Federation and are tasked with delivering a political prisoner. As you do so someone in the SpaceCorp Collective gets a mission option to intercept and retrieve that prisoner :)
     
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    I had a bunch of ideas.. then herr_phil (post above) totally stole all my good ones by travelling back in time and posting before I even read the thread. Then to rub it in he added more (which I hadn't thought of yet but will think of in a few hours) to exclude me from the conversation completely. I feel robbed.

    Everything he said but pretend I said it 1st.

    Bloody nice post herr_phil.:eek:
     
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    I had a bunch of ideas.. then herr_phil (post above) totally stole all my good ones by travelling back in time and posting before I even read the thread. Then to rub it in he added more (which I hadn't thought of yet but will think of in a few hours) to exclude me from the conversation completely. I feel robbed.

    Everything he said but pretend I said it 1st.

    Bloody nice post herr_phil.:eek:
    great ideas Achriel! :P
     

    Benevolent27

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    A few more event suggestions, which are tried and proven modes that people like to play:

    Arena Events
    This is an arena based around ship or astronaut combat. There would be different modes available. The winner would either be the last person alive, or the person with the most points. The admins could set what a player's inventory will be for the event as well.

    - Team Battle - This is like battle mode, but an event instead. People join the event and pick a team. If it is a ship event, then a copy of the ship they are in gets created in a private universe. If it's an astronaut event, then they are simply transported as an astronaut to the private universe and placed onto a blueprint station. The admins would set how large the universe for the event will be, or if it's an astronaut event, what blueprint to use. Then the two teams fight each other. If any player dies, they retain their original inventory and their original ship has no damage to it. They are transported back to the normal universe upon dying. The win condition could be set by admins to be whoever is left alive and/or whoever has the most life of their ship/astronaut after an amount of time has gone by, like 20 minutes. The admins could make it so all the ships in the arena appear like a shipyard design does, since this is a digital battle raging on. They could set ship size limits if it's a ship arena, so the game will not allow someone to enter if they are in a very large ship. The admins could make it an "on demand" type event, where enough players join sides, and the event begins. If a person/team wins, they win a trophy block that they can place on their station.

    - Free for all - Anything goes, last ship/astronaut alive wins. Or maybe the person with the most kills minus deaths wins after 20 minutes.

    - Race to the finish - This would be a private universe with a race track in it. Each players picks a ship and then spawns in it. The player loses no inventory or money if they die inside the race. If their ship is killed, the overheating entity is removed immediately and 5 seconds later, the player spawns at that location again with a new ship of the same type. Players might shoot rockets at each other, cannons, or maybe the track itself is deadly.

    - King of the hill - Players fight for control of areas. Every second they have control of an area, they get points. When a team gets past a certain amount of points, they win.

    - Survival Battle - Players start out on base somewhere that is spawned from a blueprint, with a basic ship docked. They have a certain amount of starting items, such as salvage beams and cannons. The universe they are in is a random universe with a set size, set by admins. They are given 30 minutes to mine resources and build their ship. After 30 minutes, all players are teleported to a combat zone where they fight it out. There could be two modes, either a free for all or a team deathmatch. At the end, each players gets a blueprint of the ship they built placed into their original inventory (if there is room - or it drops in front of them if there is not room). The winner gets a trophy, some shields, and some credits (or whatever admins want them to have).

    - Onslaught - Players join this co-op event with ships or as astronauts, and then waves of ai enemies come at them. Together they defend from the waves of enemies. These could be ships or spiders. Maybe both. If the players get past a certain level of wave, they win the event. The server might have multiple difficulties for these waves. There might even be an endless version where a leaderboard shows who got the farthest. There may be a base the players need to keep alive, or they simply need to stay alive themselves. There could be a "survival onslaught" version as well, where players need to create a base and ships together to keep it alive.

    Well, that's all I got for now. Thanks for reading. :)
     

    Lukwan

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    Yes events are cool, but only when they are rare...special occasions, like when the music in MC drifts in out of the blue.
    Overdone it could be tedious like having that blathering voice in your ear that some lame shooters seem to think is necessary.
    'Yes sarge, I was at the briefing....got it...kill everyone I see...yup...uh-hun and the boss too...ya un-hun.... roger that.'