quest

    1. jayman38

      Linked, Branching Mission System for Pilots

      To help keep the game feeling fresh, I propose a procedurally generated mission/quest system that generates new missions for the player in real time while they fly, preferably with branching relationships between missions, so that while everything looks the same, it "feels" different, depending...
    2. Markus_McCloud

      Basic NPC quest types

      Markus once again. Since :schema: and the rest of Schine are working on a quest system, I just thought I'd belt out a few ideas for quests. To make them adaptable, I'll keep the details vague. (When I mention Pirates, it could be any future hostile faction.) BRONZE TIER: Easy enough... -Fetch...
    3. Wilavid7

      Planned Missions Based on NPC Type

      What would really improve single player as well as multiplayer would be missions (quests) that you receive from NPC's. The NPC'c could spawn on default stations, much like how shopkeepers spawn at Advanced Shops. Different types of NPC's could spawn at different stations, such as Scientists and...
    4. HolyCookie

      Brainstorm This Events

      i'd like to see natural events, things that could happen in real life too. for example, event, an pirate fleet has entered your (claimed) system. defeat the fleet! 2 endings: 1: defeat, you weren't able to defeat the fleet and they claimed the sytem, wait for (insert time) and you can reclaim...