buffs

    1. spaceEngineer

      Aux power logic enabled

      Here is a very simple suggestion. aux power should be logic accessible. When the sensor update came out recently my first idea was to go set aux power to turn on below 75% power. Everthing worked beautifully besides activating the aux blocks themselves. One could argue that balance could be a...
    2. BJammin

      Warheads as a system buff

      Hey, how's this for an idea: Pretty simple. Slave a collection of warheads to a computer/group of systems to give them a boost in power, damage, efficiency, etc. at no extra power cost. * >>>> BUT <<<< * The warheads will violently explode if damaged in combat. Everyone likes the idea of...
    3. N

      Buff warhead damage/radius poll

      The purpose of this thread is to have a poll for buffing warhead damage. Just to see what people think. Right now they scratch the paint on an advanced armor block, and have a radius of 5(?). You can post reasons why and why not to buff them, but stay on the topic of just damage and blast...
    4. P

      Read by Schine improving Stations, planets

      if there where similar threads to this i did not see them. was reading around in the forums and the general opinion seems to be that stations are broken and that there is not much need to settle down anywhere. now some of this has/probably been said in other threads so this is bringing them to...
    5. HolyCookie

      Brainstorm This Events

      i'd like to see natural events, things that could happen in real life too. for example, event, an pirate fleet has entered your (claimed) system. defeat the fleet! 2 endings: 1: defeat, you weren't able to defeat the fleet and they claimed the sytem, wait for (insert time) and you can reclaim...