Sounds rather like you are working too much.I'm working around 10 hours a day including weekends.
http://legacy.igda.org/why-crunch-modes-doesnt-work-six-lessons
http://www.danzpage.com/Constructio...ctivity_Due_to_OT_Using_Charts_-_Nov_2001.pdf
Sounds rather like you are working too much.I'm working around 10 hours a day including weekends.
But it is Schema's passion. It's like us not being able to play Starmade D:Sounds rather like you are working too much.
http://legacy.igda.org/why-crunch-modes-doesnt-work-six-lessons
http://www.danzpage.com/Constructio...ctivity_Due_to_OT_Using_Charts_-_Nov_2001.pdf
That only applies to a corporate environment, though. A man may develop any product at his own pace and be just as effective because there is a sufficiently strong emotional attachment to that product.Sounds rather like you are working too much.
http://legacy.igda.org/why-crunch-modes-doesnt-work-six-lessons
http://www.danzpage.com/Constructio...ctivity_Due_to_OT_Using_Charts_-_Nov_2001.pdf
Minecraft features that were released were often unfinished at the time of release, or even worse got totally forgotten because Notch got bored easily. Not to mention Minecraft features that got quickly released honestly weren't really spectacular while it was in Alpha. Only Beta and release really brought the bigger features. And players complained they were still incomplete. Then 1.0 was released. And people STILL bitched that stuff wasn't complete. (most of the time they were right too because Notch had no sense of direction)I tend to agree with OP on the grounds that this game has been in alpha for 2 years, Minecraft and 7 days to die have updates out at a pace of once a month in there alpha stages sometimes faster.
I tend to agree with OP on the grounds that this game has been in alpha for 2 years, Minecraft and 7 days to die have updates out at a pace of once a month in there alpha stages sometimes faster. even still I think the real problem and nobody has said this, isn't that updates are slow so much as the only thing to do in the game is PVP, Space station hunting is a joke at best. Mobs even updated to have better ships are not that problematic due to there limited AI they don't take advantage of there maneuverability at all. So in the end its just kill the easy mobs make tons of cash from there drops, no need to mine anything. the game is seriously lacking PVE content and a real reason to mine planets and asteroids. all I spend my time doing is building 1:1 scale ships which isn't hard because I have billions of credits from a couple of raider waves its just tedium finding shops with materials to buy and then assembling it to only be able to PVP with it, if I wanted that I could just play eve online.
Give me more game content not fluffy new mechanics till then ( and for the last 6 months) I have no intention of playing.
I visit the forums once a week hoping for more content.
Minecraft features that were released were often unfinished at the time of release, or even worse got totally forgotten because Notch got bored easily. Not to mention Minecraft features that got quickly released honestly weren't really spectacular while it was in Alpha. Only Beta and release really brought the bigger features. And players complained they were still incomplete. Then 1.0 was released. And people STILL bitched that stuff wasn't complete. (most of the time they were right too because Notch had no sense of direction)
I'm not going to sit here and say Star Made is perfect, but the planning going into it is a hell of a lot more thought out than the way Notch went about Minecraft. I'd rather Schema flesh things out and stay in Alpha than go into Beta and have to hear people complain about how features are still broken all over again like Minecraft. Or how EA rushed Battlefield 4 to release buggy as hell. When I still played, every time something was announced the comments were filled with twelve year olds screaming "fix the netcode!".
I agree with your overall sentiment of not much to do, but it's in the best interests of the game at this very moment. We've just got to make our own fun in the mean time. I think the wait for that last update left a bad taste in the community's mouth, but to see a developer who takes the time of day to talk to the community and hold Q&As/take suggestions the way he does really shows how despite the game being updated slowly, it's going places and I can have the patience to wait.
It may have been a shock to see that the version number was only x, but the amount of work and new features that has been implemented is quite impressive considering how many people working on the game there are.Coming back after a year it was a shock to see it's only version 0.14
Schema could change the way he numbers the version ... maybe 0.7.1234.a ... would look far more complete for some people ?Coming back after a year it was a shock to see it's only version 0.14