I know I'm not alone in this, and I think it needs to be addressed. The community for this game is actively shrinking, or maybe just stagnant. To put a few numbers to this. Space Engineers had a peak number of players around 7,000 people around the time of this post. I doubt Starmade has been so lucky. The SE subreddit has about 6000 readers while the SM subreddit has half that amount. I know during the Q&A that the devs did not feel a need to compete with SE, but this is a naive notion. Your customers clearly don't see it that way. They see these two games as very similar, and if one doesn't offer the right experience it is trivial to jump ship. If the end goal is to make a good game that will get played, then having your customers taken away by a similar game is bad.
It is lazy to think that a game will get played just because it has a good premise. The game needs to be developed, it needs to meet the standards of the community, and it needs to be done in a timely manner . So far SM has not done these things. Doors still 'degroup', severs get corrupted, weapons fail to damage blocks, ships randomly teleport, the game is unbalanced, and all the anticipated features have all gone the way of a George RR Martin novel being "on the way". The game has been in alpha for more than two years. two years and the game is sort of working. If you think that the majority of people care about the difficulties that come with bug fixing and engine development then maybe game design is clearly not for you. Customers expect a game that works, this is the bare minimum of standards. It is the flashy bits that draw people in and keep them playing. So far the two things that SM has working for it are an open PvP universe, and the capacity to build mega ships.
This brings me to some general thoughts on the most recent Q&A. There was absolutely zero constructive criticism. How did the mushroom fleet guys get by without showing any sort of concern!? All i heard was "that's interesting" or "I agree with that". What a complete waste of time. We know what features are planned, and when we asked when they were coming we got a very loud "I DON'T KNOW". If there are zero deadlines, that are then met, all we have are empty promises. Another confusing bit is that the game in in alpha, but the devs don't really treat it that way. There is a great big concern about stuff being backwards compatible. Why? If this is alpha why do you care? Let stuff break, fix it and make it better. Truthfully I don't think this game is in alpha based on the way the devs treat it. It seems that the word alpha is only used as a convenient excuse for when something breaks or isn't finished.
I hope when you read this you do not mistake it for a malicious attack. I wish only convey my frustration with the progress being made, and I am merely concerned about the future of the game. I believe this game has the potential to be the best space builder out there, but it has yet to prove it. What is more, with SE releasing updates weekly It is getting hard to justify playing SM.
Times are bad when the devs joke about the frequency of updates "Soon(TM)"
It is lazy to think that a game will get played just because it has a good premise. The game needs to be developed, it needs to meet the standards of the community, and it needs to be done in a timely manner . So far SM has not done these things. Doors still 'degroup', severs get corrupted, weapons fail to damage blocks, ships randomly teleport, the game is unbalanced, and all the anticipated features have all gone the way of a George RR Martin novel being "on the way". The game has been in alpha for more than two years. two years and the game is sort of working. If you think that the majority of people care about the difficulties that come with bug fixing and engine development then maybe game design is clearly not for you. Customers expect a game that works, this is the bare minimum of standards. It is the flashy bits that draw people in and keep them playing. So far the two things that SM has working for it are an open PvP universe, and the capacity to build mega ships.
This brings me to some general thoughts on the most recent Q&A. There was absolutely zero constructive criticism. How did the mushroom fleet guys get by without showing any sort of concern!? All i heard was "that's interesting" or "I agree with that". What a complete waste of time. We know what features are planned, and when we asked when they were coming we got a very loud "I DON'T KNOW". If there are zero deadlines, that are then met, all we have are empty promises. Another confusing bit is that the game in in alpha, but the devs don't really treat it that way. There is a great big concern about stuff being backwards compatible. Why? If this is alpha why do you care? Let stuff break, fix it and make it better. Truthfully I don't think this game is in alpha based on the way the devs treat it. It seems that the word alpha is only used as a convenient excuse for when something breaks or isn't finished.
I hope when you read this you do not mistake it for a malicious attack. I wish only convey my frustration with the progress being made, and I am merely concerned about the future of the game. I believe this game has the potential to be the best space builder out there, but it has yet to prove it. What is more, with SE releasing updates weekly It is getting hard to justify playing SM.
Times are bad when the devs joke about the frequency of updates "Soon(TM)"
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