After some much-needed sleep and reading what was posted while I was sleeping, I think I'm seeing something more clearly now.
The concern is that there will only be one true formula for maximum success as a PvP ship. DrTarDIS I think hit the nail on the head.
Sorry, Panpiper, I think I mistook how you were approaching this issue. I took you to mean you were arguing that all of us should be building doom-sticks. Rather, I think you are actually arguing that a core flaw of the new power system is that there is still only really going to be one design that will yield maximum results when PvP is taken to the extreme.
I think it mostly comes down to the rules of the server you play on. I can see a server admin simply forbidding the creation of certain designs (such as doom-cubes or doom-sticks) or requiring that all ships adhere to a mix of certain elements within certain limitations to ensure that it's harder to build them.
In the end, Schine has built a sandbox game. What people do in that sandbox is up to them. I highly doubt their going to toss out the work they've done on Power 2.0 just to appease a few people. The best way we can approach this now, is to offer constructive friendly advice on how it can be fleshed out and made more nuanced going forward.
The concern is that there will only be one true formula for maximum success as a PvP ship. DrTarDIS I think hit the nail on the head.
I would like to re-phrase that a bit as: you can always expect someone to take things to extremes.you can always expect doom-cubes because of the dimension-penalties on turning
Sorry, Panpiper, I think I mistook how you were approaching this issue. I took you to mean you were arguing that all of us should be building doom-sticks. Rather, I think you are actually arguing that a core flaw of the new power system is that there is still only really going to be one design that will yield maximum results when PvP is taken to the extreme.
I think it mostly comes down to the rules of the server you play on. I can see a server admin simply forbidding the creation of certain designs (such as doom-cubes or doom-sticks) or requiring that all ships adhere to a mix of certain elements within certain limitations to ensure that it's harder to build them.
In the end, Schine has built a sandbox game. What people do in that sandbox is up to them. I highly doubt their going to toss out the work they've done on Power 2.0 just to appease a few people. The best way we can approach this now, is to offer constructive friendly advice on how it can be fleshed out and made more nuanced going forward.