So, I don't mean to sound like an asshole here, not because I'm not one, but because I'm trying to suggest something productive here.
Knowing that Vaygr has exploited is well and good, and having them banned from a couple servers for a couple months is alright by me, but it doesn't really solve the problem, does it? Just like on the forums, they could come back with alt accounts to continue to play wherever they like. I think most people who know me know that I'm fairly open about my use of exploits (admittedly after I use them, not before, lol) and so I feel like I can kinda understand what Zoro is and was thinking.
Banning cheaters long after the fact doesn't actually solve anything, what really needs to happen is both fixes to existing exploits, and ways to detect future exploits. IIRC some people have made wares that can detect if a blueprint has been manipulated. Things like that on servers would be invaluable in the fight against exploitation.
Everyone is going to cheat all the time unless there's some motive against it. I can't think of a single person I've played with who hasn't accepted cheating on some level to gain an advantage over their opponent. I hate to call you out Lecic, but IIRC back in Thryn 1.0 on EE, you didn't mind our abuse of the asteroid respawn system to dupe items.
In all fairness, I have no expectation of anything I want to happen to happen. Cheating should simply be expected and accepted as part of gameplay.