wireless

    1. Space Shaman

      More than just wireless

      I find that wireless logic blocks are often an awkward solution when working with docked entities. They don't connect automatically when docking, making them clumsy for modular things and for sending signals to arbitrary ships. I propose two independent solutions that each have their own merits...
    2. ScorpionInc

      8BitAddress-8Wide RAM Block 1.0

      RAM Block memory module stores up to 256 unique addressed 8-wide bytes using NAND based SR-Latches Configured as D-Latches uses wireless connections and rails for each sub-memory module. My newer design uses about 3000 blocks fewer by eliminating unneeded de/muxers, merging each memory...
    3. ScorpionInc

      4-Bit Address Space 8-Bit RAM Block 2.0

      --DEPRECIATED-- For the most up-to-date information please see the updates tab. This is left "as is" for historic record. --DEPRECIATED-- Old Title: 4Bit AddressSpace RAM Block Old Tag line: Wirelessly linked and docked one bit memory modules forming a 4-bit 8wide Ram Block Old Game version...
    4. Lone_Puppy

      Transmitting Display module content between entities

      Today I was thinking about an Elevator project I've been working on for ages that has a wireless destinatio selector. I know people avoid using Wireless because of connection issues that occur, but logically this is the best way to go when dealing with entities on rails that you want to have...
    5. Arcaner

      Its about text 3.49

      Transmit display text over wireless! (because why not) Type in the text, press the button, wait for a few minutes (anywhere from a few seconds to a few minutes depending upon message size) and see the text automatically appear on another entity! Supports super fast transfer rates of a letter...
    6. Kraengis

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Hi all, I recently got back in the game, and now all my wireless modules, when activated display that message, no matter the complexity of the logic system. But those systems still works perfectly. Is that a bug? If not how to get rid of it?
    7. Arcaner

      Timers, rail speed and sector unloading

      Its hard to build long customizable timers because- -They require a lot of blocks. -Rails could have been used but we don't have the exact speed at which they rotate and move. -Sector unloading means the timer (regardless of type) would stop functioning. For the second, I would request all...
    8. Thalanor

      Signal Transmission: Compendium of frequent suggestions

      These are a mixture of new and old suggestions as was recently discussed in chat by several SMD users. 1. Why wireless blocks are limited as-is - Unreliable: As they are the sole means of transmitting signals, but as they at the same time are prone somewhat prone to erroneous behavior, they...
    9. Endal

      Logic Beam Module

      Logic Beam Module It's quite simple, implement a placeable block which emits a beam akin to the core beam when it is pulsed with a "True" signal. 6 orientations too. Feedback is welcome. (EDIT:Me no gud math, think cube 8 side)
    10. AtraUnam

      Bug Consistent wireless linking issue

      If there's a large amount of wireless logic loaded at once the connections have a tendency to become... tangled. A wireless logic block may start activating another wireless block that it is not actually connected too, this frequently results in multiple wireless 'transmitters' all activating...
    11. kah-doovi

      Rails Elevator with Binary Panel

      Players making rails elevators with a high number of stops (say, larger than 5) will frequently find themselves requiring a wall of buttons to get to the desired floor. A 16 floor elevator, for instance, would in theory require 16 buttons in the cab. This post is a small tutorial on how to use...
    12. Byamarro

      More wireless receivers and emitters

      I would like to propose 4 new logic blocks. 1. Field receiver and emitter. Field emitter would spread invisible logic signal at frequency defined by an user. It will not be computional resource drainign as You only need to calculate distance between receiver and sender and if it's close enough...
    13. MossyStone48

      Wireless logic to Display and Hotbar interaction

      It would be nice to have the cooldown for a wirelessly linked system to be copied on to the wireless link on the hotbar and have a way to link a display to the same chain to report back the ready state. Add a check like <missileReady> that displays the type and state of the computer or logic...
    14. Magrim

      Logic Activated Thrusters

      A simple suggestion; Controlling a bank of thrusters with logic. The thrust will be applied to whichever direction they are facing. Could make for some neat builds, especially when going wireless.
    15. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
    16. W

      Some more Intership Communications

      So i've been playing around in starmade for a while now and just started getting to get the hang of things. but as i was playing i thought of some things that i wish i had to make my life just a little bit easier. 1. Catapult/Acceleration Rails. I'm sure you all know exactly what i mean here...