planet

    1. Zutai

      Planet cores, what should be done with them?

      As tthings stand, i have found the best thing to do with planet cores, is to blow them up, removing them from the map. But, there should be more of a use for them. 1 sucking up the liquid, could let up pull out the ores that may have fallen deeper into the plant A the heaver ores would be at...
    2. Sgtwisky

      Rejected Cubic Planets

      I've been seeing threads lately, with ideas on planets. Most of them deal with how we might be able to have "Round" or "More Round" planets then we currently have. I get that round planets feel normal to all of us, as that's what is in our universe. But, what about something other then round...
    3. Jerry_Brinefield

      NASA/Orion mission/The martian Inspired Mars Base

      Here's a quick little overview of my latest project, MARS BASE. This is based heavily off of concepts for NASA's Orion mission and the recent influx of mars movies. Rover! Bonus Space shuttle
    4. D

      Recognized by Council Probability based instability of natural structures

      There is a problem in game which makes life harder for both players and servers. The problem is simple: you must mine or destroy every single block of a natural structure to make it disappear. And let me tell you that it's really hard to mine every block. Some blocks don't get mined or destroyed...
    5. dwwojcik

      Recognized A Concept for Space Engineers-like planets

      I know Schema has considered making planets like Space Engineers, after seeing them added into that game, and I'm sure I'm not the first person to suggest or advocate for something like this, but... I don't think the horse has been quite beaten enough yet. Full disclaimer: I don't know if...
    6. Tshara

      WS Listening Outpost MK1 1.0

      Space is big. So large in fact it pretty easy to hide if you’re not broadcasting your location. Certain key systems however often draw more traffic. Strategic use of listening posts like this could gather a lot of useful intelligence this way. Of course many commander found these postings...
    7. <SCRIPTKITTY>

      Why agriculture should be a thing

      I WARN YOU I HAVEN'T HAD ANY SLEEP SO THIS MAY BE WORDED STRANGE So Flora is planned and Fauna is being worked on. Forgive me if something along these lines is already being planned but I smell the foundation to interstellar farming. As I see it, some sort of consumable nutrients system is...
    8. meako490

      Genesis Station 2015-12-26

    9. skunkiferous

      Use "statistical method" for faster planet farming

      I have built what AFAIK is an "optimal" planet farmer, considering the maximum number of salvage beam allowed on the server I am on (100). It's 900 salvage modules per salvage beam setup, with 100% missile slave. According to the wiki, it takes about 5 seconds for the cooldown, but the server...
    10. Cheapskate

      Slabs used in planet generation

      So, now that we got slabs, my first idea... is to implement it into planet panel generation. Adding slabs to planets would really give them a lot more detail and make them easier to traverse. The "Stuff confirmed so far" post talks about optimized planets, and I think making slab-based planets...
    11. Dr. Whammy

      Problem with planets... Is this a bug?

      Hi Everyone, I've recently started playing on a multilayer server and have been experiencing something rather annoying. I have a planet with an "orbital" shipyard (It's part of the planet). I have a number of small craft that I dock to the planet assembly via turret axis mounts. They're...
    12. M

      Land vehicles, planet gravity overhaul & fall damage

      I know that's been suggested many times! But there's a twist. Land vehicles could use wheels, some could hover (Think weakened Thruster for hovering) and can hold storage like ships. Good for travelling around the planet. But to implement this, we need a planet gtavity overhaul. The reason...
    13. ItsAsylum

      Ship never strong enough to leave planet. (thrust issues)

      Hello, i am new to the game and to the community. So i have a question. No mater what i do to my ship, it always ends up being too week to leave a planets atmosphere. Am i doing something wrong?? I have at least 30 thrusters on it with 100 percent power.