ideas

    1. AngelusKutona

      Starmade Synthesis

      Introduction Welcome all to the Starmade Synthesis Thread. This thread is a series of topics aimed to encourage specialisation in design and to add strategic thinking and theory behind designs, hopefully leading to discussion and thought provocation. This will be more useful to those who play...
    2. EricBlank

      Brainstorming Basic Creatures and Flora for the Future.

      schema recently stated theyre starting on the universe update, and last i heard, after that they wanted to start working on things like creatures and flora to populate that universe. So i thought, why dont we pitch in some ideas for very basic, super simple critters and plants that we feel...
    3. EricBlank

      Artificial Planet (Station) Development

      So the next project i wanted to work on was a spherical artificial planet. But before i really get started, i wanted some advice, maybe some hurtles and solutions other players have had working on a similar project in the past. The plan was to have a hollow center where additional parts could...
    4. EricBlank

      Discussion Regarding Balancing the Doom Laser

      So this was meant specifically to discuss the implementation of the beam:beam "doom laser." Mostly regarding how it should function and how it should be balanced. I havent heard a whole lot about the devs' current plans for it, though ive heard stuff like restricting its use on turrets...
    5. baclodrifr

      An Update To Minefields

      Current mines: The only way to make minefields, as of now with the current mechanics, is to either, make a single entity with random blocks of warheads spread throughout a sector, because a block does not have to be directly connected to the core to be counted as part of the ship. Or you could...
    6. lochenspace

      (EXPANDED!) More In-Depth Stellar Classification

      As you all know, stars in Starmade only come in two classes; dwarfs and giants, and they don't really look that appealing. This thread should, if read by any developers, add some insight on more diversity in the stellar classification of Starmade. Main Sequence The "Main Sequence" is a group...
    7. C

      I'm trying to build a ship

      I'm currently trying to build a fleet of luxury ships in Starmade. I know what I want each ship to have, I just don't know how to go about building the interiors and exteriors, especially when I want my ships to have moving parts like hangar doors and landing gear and boarding ramps. I just...
    8. MrFuz

      Planned GAS GIANTS

      To add more opportunities to get interesting minerals, gasses could be added in the form of 1 piece spherical gas giant entities. They would have spherical gravity because of the super round shape of gas giants and have a much bigger size than normal planets. These gasses could be refined at a...
    9. R

      Power overhaul ideas, suggestions and discussion.

      This is just a post I made to talk about the new overhaul system and see what people think about it, because personally, I am very excited for this update and the future of Starmade. I would like to say that the current proposed overhaul doesn't seem to me like it's going to work and I would...
    10. KRABBIT101

      Solar Reaving

      The stars of StarMade are very hazardous obstacles that can easily destroy ships with their intense heat. Other than this, there are no other in-game features surrounding them. Idea: In order to make stars more useful to the player, solar reaving would add salvage utilities to harvest the...
    11. Silenc3e3e

      Small changes

      Yo Here are a bunch of small changes I've been slowly building up that I'd like to suggest. I'm sure more will come as I keep playing. But I thought it was time I posted it thus far Starmade suggestions -Being able to drag blocks on a ship (while keeping logic connections) Logic modules...
    12. pesce rocks

      Cloaking device

      The cloaking device is Terrible it takes up way to much power I propose that we lessen the amount of energy it takes by over 91% because it would last more than a couple seconds.
    13. Vader_is_Bored

      Sexy Point Defense Turrets?

      Okay, so, I'm tired of all my PD turrets looking so ugly on my ships. I mean, seriously, I build a beautiful, sleek look ship, then I strap on the PD turrets and end up with a ship that looks like it has pimples! So I'm looking for some advice. How do you guys make PD turrets that don't look...
    14. MrFuz

      Recognized Solar Panels!

      Solar panels would bring a new scope to non-combat ships and would add more realism and roleplaying to the game. I made a fully enclosed life support system miner called the Pathos/Nomad Starliner and I felt the need for functional solar panels, as the docked injectors had them. Solar panels in...
    15. Native7

      Starmade Reapers

      Hello everyone! I was looking through the community Content and I saw something that puzzled me, Or perhaps I should say.. its what I didn't is what puzzled me. Out of all the tools the starmade players have now, why hasn't anyone constructed a reaper from the Mass Effect universe. I have...
    16. JTJSniperBee

      Read by Council Clampitrons!

      My idea is clampers its a block when activated like a weapon clamps on to a target. sticking to it. this can be usefull in so many ways limpet drones, tow vessels. they clamp on and pull the ship where they want. boarding drones. pros: can connect to any object though tugging on stations does...
    17. L

      More realism

      Hello! Here, I'll write some ideas at the expense of realism in the game. __ Thanks to everyone who creates and develops this great game! Immediately I apologize for my English, because I write through electronic translator. __ Obsolescence cubes. I really wanted to see in the game...
    18. B

      Read by Schine Ideas for NPCs

      So before i start i want to give some credit to this post - http://starmadedock.net/threads/exploration-system-bonuses-and-actual-empire-building.21437/page-2#post-238153 - because this is the post that got me thinking about NPCs, go check it out. if you read it you might see the similarity to...