hud

    1. M

      mektek's HUD and GUI stuff upd2.1

      Installation: Choose size and color, drop "data" folder into C:/.../Starmade/Starmade/ Uninstallation: Open "backup" folder, drop its content into C:/.../Starmade/Starmade/ Old J3T HUD is also included in .zip
    2. alij331

      'Door Dock' block

      could we add a new block that is specifically for adding things like doors to ships? it is the same as the standard rail docker, except it acts as a core with no beacon, and cannot be undocked from a rail in any way other than if all rail blocks that it is connected to are destroyed (so, if it...
    3. MrGrey1

      Entity Name Popup or HUD Display

      Say I have a bunch of identical turrets on a ship. When moving up and down the entity chains to modify or test the turrets I have no way of knowing which turret I'm in other then either spinning the turret to try and work out where I am or switching into build mode and moving out to look back...
    4. M

      Docked Entities Have to be Manually Tagged

      When the new logic controlled rail and turret systems came out I was excited because this allowed for more dynamic parts on ships. However all parts on a ship such as doors, folding wings, shuttles, elevators, turrets, rotating signs or rooms, trams, etc. are counted as separate "ships". The...
    5. wanzer

      customizable hud

      Hello How to begin? As it is now we have a very nice heads up display when we are operating our ships. However, with the bars all curved and pretty big, they cover allot of space on the screen. Of course they provide all the major vital stats, but for a ship that is a bit more complex this...
    6. Gmodism

      GI_Dragoon - Advanced Fighter Mk2

      The Gmodism Industries Dragoon Mark 2 Get into the Dragoon and enjoy the most advanced features available for fighters, awesome firepower and performance is also included! Some Features: -Awesome rail entrance -Docked thrusters (remember to to inherit) -2 AMS turrets -Warhead Torpedo...
    7. Dr. Whammy

      How do you hide the GUI in the newest release?

      Tab now enables the radial menu and Tab-G no longer works for hiding the GUI/HUD. Is there a different way to hide the GUI/HUD or has that ability been removed from the game?
    8. KuramaFox

      New Nav Filter: Ships docked to stations only

      This filter would be "split off" from what is currently the "Docks" filter option. The idea is simple: This will put any "ship" object on your nav and HUD which is docked to a station. It will NOT show ships that are docked to other ships, nor will it show a ship that is docked to a ship...
    9. KuramaFox

      Generate top-down 2d image for ship HUD damage indicator

      After seeing that "anti-lag" suggestion, I remembered something that would be cool to have in this game. The idea is simple: -Whenever you reboot a ship, it generates a small 2D top-down image of the ship. -This image would be displayed on the HUD, and would start off looking green. It...
    10. Lukwan

      Space dust improvement

      I would like to have a brightness-slider for the space dust. I want to keep it on all the time because it is useful but the streaks are bright white and create a lot visual noise in an already busy HUD. Once the battle begins the screen is filled with visual information that is hard to process...
    11. Blaza612

      Remove Cargo Tab from Inventory + Player Menu

      Note: Ignore the poll, I didn't realize I was making a one suggestion poll for two suggestions at the time. :p So, first thing's very self explanatory, remove the inventory's cargo tab, and make personal cargo determine the capacity of the players inventory. Having to use the cargo tab becomes...
    12. MasterCuddles

      A small adjustment to the targeting display. (Offset the target name and range text.)

      (Apologies if this has come up before, I tried a variety of search terms but didn't come up with anything.) tl;dr - Targeted entities, especially small ones, are partially obscured by the name and range overlay. Could this issue be addressed by moving the text outside of the navigation diamond...