fuel

    1. The_Owl

      CMCIV Kyūyu 1.0

      CMCIV Kyūyu: Chemic Industries Heavy Mobile Fuel Refinery Not finished to the state i Wanted, but it's good enough. I totally didn't run out of time. That would never happen. No sir.
    2. PLIX

      Fuel but not quite...

      My Idea: warp fuel (no thruster fuel) 1) only for jump drives (so people can still use a ship dry on fuel) 2) rare enough to be a pain in the lower back to remember not to forget it, not rare enough for quitting the game. 3) can be found with scanners 4) can be refined on a ship or station for...
    3. Vegycales

      My spin on what power should be like

      I searched the forum and I couldn't find anything similar, however, I'm sorry if I am repeating someone else's idea. Imagine if only stations could hold power reactors and ships were only limited to power capacitors, and ships had to dock to replenish their capacitors I understand the change...
    4. Hykarunogo

      Power Update Proposal

      Hello everybody. Okey, I know, there is many topics about power overhaul proposal, but I've been thinking of it for a while, and i think my proposal is a bit different from others. Let's talk about it. So, this proposal is based on 3 blocs and 2 new systems : New Blocks : Power Controller...
    5. Jake_Lancia

      A Potential Minimal-Grind Fuel Mechanic.

      This suggestion is co-written by me, crazyf22raptor , therimmer96 , and Nauvran . WARNING: Wall of text inbound. Large ships need a maintenance cost of sorts for combat to be properly viable and to create a better economy and additional gameplay opportunities. Our suggestion is simple...
    6. Extholious

      The Dreaded F Word, FUEL

      Note: A lot of the ideas here are inspired and based off this thread from Valiant70 A Manifesto on Fuel, Balancing, and Various Play Styles I suggest reading Valiant70's thread before continuing since I will not be going over any reasons why we need fuel but how I believe it should be...
    7. skaterboy118

      Power Changes

      Just from browsing the forum a lil I see a lot of people complaining about the depth/complexity of power and such and decided to throw forward an idea I had that I haven't seen yet but I don't know for certain. Pick it to pieces if you want it's just a thought I had. This change will not break...
    8. DJ-Col7

      Fuel and Ammo

      Well here's a subject that's been discussed quite a bit but i am gonna throw my own spin into it. As we wont be changing current systems in this idea but adding on instead. Parts could be omitted if they seem too complex Fuel Systems Thrusters: New fuel based thrusters that feed from a fuel...
    9. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words. As the title says, this is not a replacement for the current reactors. The current reactor blocks...
    10. MacThule

      Read by Council The Cost of Power

      Anyone play PDX's new release of Stellaris yet? The way they use "Energy Points" makes a fantastic example of successfully doing what several players here have been suggesting for a while to do with currently near-useless "Faction Points." That is; re-name them something like Resource Points...
    11. nightrune

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I brainstormed an idea in MacThule's thread. Infrastructure vulnerability in Starmade Here is the idea in full. Its a bit long, and I'm sure there are still holes. I wanted to find a good compromise between everyone that wants consumables and a faction point overhaul. Lets start with the...
    12. MacThule

      Infrastructure vulnerability in Starmade

      Infrastructure vulnerability in Starmade Fuel is a generic concept for a system that gives ships upkeep and maintenance relative to their potential agency. Since the best marker of potential agency is power, fuel must be the price of power. How jealously do nations with aspirations of military...
    13. Benevolent27

      Read by Council Different settings for power reactors/capacitors on a base or ship

      Now, you might be asking yourself, why in the world would we want power reactors and capacitors to behave differently on a base or a ship? Here's why: It opens up a new form of gameplay based on FUEL for those players who want fuel-based gameplay. It would change nothing for anybody who...
    14. ZektorSK

      Brainstorm This Thruster Fuel

      Thruster Fuel: All thrusters will need fuel to work properly.If there is fuel,they will work at 100%,if there is no fuel they will work on 20% but after 5 minutes,all of your thrusters will turn off.Fuel is going to be craftable,or getable from asteroids,and planets,or buyed in shops. Depending...
    15. Benevolent27

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      Hi, so this is a pretty simple idea at the root of it. The AIM is to make smaller ships more useful and help larger ships be a little less annoying to use by introducing fuel/ammo based versions of already existing blocks and adding a new block to make use of stars in farming. New Weapon...