factory

    1. El_Shanta

      Shanta Industries Waystation 2016-12-17

      Basic homebase/outpost with frontal docking for 2, moderate refinery, factories & storage capacity and a medbay with plenty of supplies. Docked build blocks are included to keep recruits safe from raiders without giving them permissions for the station.
    2. Micro753

      Factory Starting Power

      The power supply beam is useless to most players, especially after players have a base started. Most servers will either give you at least one power block when you start, and/or give you enough credits to buy one. Only hardcore servers where players lose their items and credits (and have to...
    3. Jojomo

      Producing ship "components" in factories (anti-modular idea)

      Newb Edit Ah, in my newb-cocoon here I was completely unaware of templates :oops::D (Thanks to the first two posters below!) They do pretty much every thing I've described (although you can't set a yard to mass produce them), and so pretty much render this idea obsolete! What I like the idea...
    4. Tunk

      Random and range options for recipe output configuration

      Pretty much a option for server owners or custom configs. Useful for things like scrapping, recycling and resource recipes. Would be useful if the output products had a xml property or tag that allowed outputs to mark the output as random with a percentage or 1/x chance. A range option for the...
    5. Raisinbat

      Read by Council Factory progression block

      I think a lot of the game's trading problems can be solved by simply adding 1 block to the game: Factory Optimizer Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will...
    6. Durendal5150

      Suggested Market System/Automated Shops

      While the shop system as is is fairly functional, I feel like a separate system using linked cargo and indefinite buy/sell orders could create opportunities for more trade gameplay and even ease player interactions to some degree. A market, as opposed to a shop, is linked to physical cargo...
    7. Lukwan

      Recognized Craftable Multi-stack Armour

      Much discussion on streamlining the factory crafting gave me these ideas: 1) ---Allow hull and armour multi-stacks to be crafted as a group. All individual recipes would remain with one additional recipe for the group of 'special-teams' shapes using the basic cube version for a source of...
    8. Exozen

      Platform Alpha 1.0

      The Alpha platform is a heavy industrial-refinery & factory, featuring a runway, shop, two Warp-gates & Shipyards, and three Garages, two of which are storage, with the third open for renovation. The platform is also equipped with a light defense system consisting of twelve Cannon/Pulse/Punch...
    9. K

      Recognized Display Module

      I'd like to see Display Modules have the option to see power and shields displayed as a percentage as well as solid numbers :p And when connected to a factory, I'd like to see them show the selected product, recipe and amount of produced units in their inventory (as variables you put in...
    10. S

      Recognized Allow ship factories as a config option.

      Like the subject says. Make factories on ships a configurable feature (default off) so those who want a true nomadic play style can use it for the time being. This will also allow for feedback from the community to allow the devs to decide exactly how to balance/implement this feature officially...
    11. astronouth7303

      NASA IMP 1.1

      A recreation of the NASA Industrial Manufacturing Platform (IMP) from old Terra, this station provides basic industrial facilities for new players on the cheap: less than 750,000! It's cheaper than two Isanths! Comes equipped with a USD-compatible dock and some room to expand. Some basic...
    12. N

      Suit crafitable Trivial Factory insteadof Basic Factory

      This basically gimps the suit-craftable factory, while also enabling the ability in the future for a true survival game mode where the player is abandoned in space or on a planet with no gear at all. Basically, the suit-craftable factory would be a "survival" type factory--producing just enough...
    13. MacThule

      Starter Station 2015-12-07

      A Purpose-Built Starter Station With cargo and other changes, getting the basics is more complicated than ever for new players. My goal in this station was something quick and affordable to build, but with full features to make growth easy. It's a good station for new players to learn on and...
    14. Tshara

      New factory type: Shaping

      While using the factories in survival mode is easy enough it does have its issues. One of the main ones is the long long list of items you can create. It gets a bit cluttered. The search function help of course but sometimes you just don’t want to type so much. To reduce this list and add what...
    15. Sleepy_Eleven

      Planet Seeder Factory Block

      I posted this the other day under a different title but I decided to post it again in hopes of it getting more attention. I am trying to resolve 2 issues with the idea for a “Planet Seeder” Factory Block. The first would be dealing with copious amounts of terrain blocks...
    16. GalactusX

      Factory Outpost 2015-11-28

      Good to everyone, this is my small contribution to the community. How many times have we wanted to build a factory that while efficient, is also elegant to the eye (yes, I mean we always do these buildings putting together thousands of blocks without any reason). In this season I wanted to put...
    17. <SCRIPTKITTY>

      What kind of factory setup do you have?

      Having just got off starmade I had a thought, "Daym my factory is utter crap!" I've got the basic concept on how it's supposed to work but I just don't know the best way to organize everything I guess. So I was wonder what kind of setups do some of you guys have? Perhaps if you care to give a...
    18. MythrilJelly

      Empress Crown 1.2.5

      It's a basic, small station; the Crown has four fully-rotating Beam turrets, but they aren't very powerful and are more of a "Just in case" measure. It has three layers, the Control Room, where one can activate doors, lights, and rotating parts.. the Living Quarters, mostly just for fun...