effect

    1. JWFJWF

      Special effect computers not working

      Hey everyone, I am having the problem that when trying to use a jump drive, scanner or jammer (and possibly other effects that I have not tested) after charging it, nothing happens. I charge it fully using the left mouse button and try to activate the effect with the right mouse button. Is this...
    2. Energywelder

      Help with effects 2.0

      So, i've looked around, i actually tried before coming here: What do the new effects do? Heat active vs passive? EM active vs Passive? Kinetic Active vs Passive?
    3. Kiithnaras

      Scale Reactor Chamber Capacity

      Rather than have a flat percentage for chamber effects, I'd like to propose a different mechanic than the percentages we have now. As it is now, large vessels or stations will require many, many reactors to perform their various requisite functions and active management of an...
    4. Xskyth

      explosive effect doesnt explode???!!!

      Explosive effect right now does not explode. It...... spreads to the immediate blocks touching the point of impact. It should EXPLODE. kinda like the missiles do. but not as big a radius. 3 or 4 blocks maybe? this would make it a slightly more effective weapon.
    5. jijiji

      Don't you think that push/pull/stop effects are weak?

      Don't you think that push/pull/stop effects are weak? They can do anything only when have a lot of damage. I made a test: to stop enemy ship, you need bigger one (may be 1.25-5 times). It works only if your ship/turret is bigger than enemy ship. Else it is useless. What do you think?
    6. jijiji

      Defencive effect's influence should depend on it's target systems

      Problem is that influence of any effect depends on mass only. When you have shields and ION defencive effect at max level and build armor, you have to add ION effect modules. But amount of ION modules should not depend on amount of non-shield armor. [A suggestion] I think that influence of...
    7. ZombieMouse

      Jump drives with Overdrive slaves - range boost

      I'd just like to add to the call to be able to make Overdrive computers slaves of Jump-drives. An earlier thread called for all kinds of slave effects, but at a minimum the ability to slave overdrive computers would be really good IMO. For example, a 100% ratio of slaved overdrives to jump...
    8. spaceEngineer

      lock-on/precision computer and modules

      So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on...
    9. Deniz527

      Blackbird Adaptive Armor Upgrade (Effect Ressists) 2016-08-12

      As you can see at right top, ship has 2 different ressists that enhance its armor exactly 25 percent. It basicly increases armor hp 25% more and decrease penetration effect of piercing effect module by 25% with piercing and punch-through effect modules used as passively. After re-decorating...
    10. Deniz527

      HEAVY ARMORED ASSAULT SHIP BLACKBIRD 2016-08-11

      Improved front armor, double layer crystal armor as glass, sloped and durable advanced armor all around the ship. Survivability is the key factor in this ship. Gunpods and missile tubes hidden behind armor so that they don't get shot in the first engagement. Safe cockpit view through the...
    11. Napther

      PUSH/PULL DRIVES: Working as intended?...

      So, take a 100 mass and a 10,000 mass "block" and strap a 100% efficiency push drive to it. This number should be 1/2 the Hull Mass as blocks. Upon activating the drives, both 100 and 10k mass accellerate at 10m/s/push tick Now take a 50 mass ship and dock a 50 mass block to it. Drop the push...
    12. R

      Read by Council Reactor Subsystems

      As things stand, reactors are kind of boring. Don't get me wrong, I love the way the energy production scales based on the bounding box, it is orders of magnitude better than just a bunch of blocks. But right now with the proliferation of docked reactors, I think there need to be some change...
    13. downedpilot

      Recognized Cloaking should be an effect, or at the very least something like it

      As many have said, cloaking needs to be changed in some way or another, and I believe many of you will believe me when it comes to this. All of us have wanted at least once to design a ship that could cloak and still be capable for combat, and while the current system is alright many believe...
    14. Khazzy

      Shields and Structural Integrity/Better HP

      More suggestions from me, how fun. THE ISSUE Starmade's Hull HP/Armor is literally useless. In this game I have built very large ships and bumbled into a PvP fight only to sooner realize if he got through my shield I was completely done for, it didn't matter how much armor or HP my ship had if...
    15. AtraUnam

      Different missile warheads (warheads as in the missile explosion not the block)

      In this suggestion I will outline each warhead type I suggest implementing and then explain the reasoning behind why it is the way it is; note this is as much for my own amusement as it is a proper suggestion though it would be a nice addition to the game. Spike charge: The explosion is shaped...
    16. Darkkon

      Cannon Turret Visual Enhancement

      Alright, so this is my first time actually posting a suggestion and I apologize if this has been suggested before. I'm heading to work soon so I really don't have time to search the forums. So I've been watching a lot of 'From the Depths' lets-plays and I noticed that the cannons in that game...
    17. Crimson-Artist

      Cockatrice-Turret Mark-II

      Cockatrice Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely redesigned for rails Boosted the power of its Petro-Beams to stop larger ships Added Atlas cannons Role: Stop ships...
    18. Crimson-Artist

      Argus-Turret Mark-II

      Argus Class Turret (T) Indicates the total stat including docked entities Stats/Pictures are of Version MK-II Asterisks(*) indicate changes in latest version Completely redesigned for Rails Added more cannons to dramatically increase the power of its pull strength Added Atlas Cannons Role...