crew

    1. D

      Should I buy this game or not? Help me decide.

      I like the idea of the game but I have a question or two to ask first. 1. What does a crew do? 2. Can you have multiple ships with some commanded by Ai? 3. Can you start colonies and build an empire populated by NPCs? 4. Why do you enjoy the game?
    2. MacThule

      Brainstorm This: Crew Chambers (no crew)

      (LEFT: a "Logistics Chamber" with interior space tacked on for looks but awkwardly divorced from function. CENTER: same chamber, gutted to a minimum for bounding a space equal to the original blocks. RIGHT: cutaway view of proposed new "chamber" format composed of defined interior space +...
    3. Koloss_Meshuggah

      Placeholder Crew Features

      I don't know if Shine plans to implement a crew system anymore. They keep saying "we have no plans for crew in the near future". They may have found it too hard to implement and dropped the idea. But while we all wait for the "near future" to pass, why can't shine implement some placeholder...
    4. Hugoba

      Complex crew suggestion

      I'm back with handful of ideas about crew :) First of all some basic questions: 1) Why we need a crew? It should be neccessary for my ship? 2) How we could get it and how we could lost it? 3) How the crew will affect ship construction? AD1/ Crew shouldn't be neccessary for the ship, but the...
    5. F

      Crew- Space Loader

      Hey All! My Suggestion is to give Crew the ability to operate like Chunk Loaders from the modded minecraft community, makes sense given you can only have five at the moment, wouldnt want 50 loaded chunks by a single player! (yet) would make a lot of sense too, hire a crew, seat them into a...
    6. Master_Artificer

      Crew Minus Crew

      WELCOME STARMADIANS AND Fellow Starmadian ! WELCOME ONE AND ALL TO: It feels like we have all been waiting for the crew update for a while now, and I think at this point people are just ready to say; Sorry schema, it must be pretty hard to make a game that has been a hit like this one has...
    7. NeonSturm

      Mission-ideas and CrewExp-ideas including stress-level.

      Mission-ideas, involving crew, ships NPC and TG "Rescue Operations" can be executed by the TradeGuild, some NPCs and you can ofc build own ships and train crew members as "Rescuers". "Repair Damaged Ships" works only inside shipyards, plus you have to pay block differences to the blueprint...
    8. MacThule

      Fleet GUI Expansion

      According to the Roadmap, GUI improvement round is coming in the not-so-distant future, so I thought it might be a good time to look at what ideas are out there regarding fleet interface. Obviously, a big one is that we need to be able to hotbar specific commands for specific fleets (so drag...
    9. Ultragamer2000

      Shrike Assault Troop-Transport 2016-10-22

      Stellar fleetworks presents: TS-1 Shrike Assault Transport Ship A Transport-Ship designed to be cheap, independent (ill add the rail docker later, sorry!), stealthy (perma-jammer), and to, uh possibly not return (lets hope your planetary assault will be a success) But don't worry! Nobody is...
    10. Tamren Shade

      TSS DD-2 Harvest of Fire Version 172017

      The Harvest of Fire is the first in the new Ares Aerospace line of Flammidemmia Class Armored Missile Destroyers. This variant was designed with an assault role in a low to midrange threat environment. This vessel is perfect for the government, Corporation, or warlord (we don't judge!) on a...
    11. kiddan

      Bug A Few Crew Bugs

      Sure, crew are going to be getting an update in the future and are already kinda glitchy, but these three things really need to be fixed so that we can use them for the meantime. The first problem is that crew cannot be named, when buying a crew member from the shopkeeper the naming window...
    12. scream323

      Crew Lua Scripting

      The possibilities for such a thing would be endless. It could be used to have a group of npcs do anything. You could have them settle system which they can recruit more npcs to your faction to help them. You could have them assign said locals to a job based on their skill. you could have it so...
    13. SchnellBier

      SBS Caleri 2016-01-11

      Introducing: The SBS Caleri This Fighter was build for Dalmonts "Next Generation Fighter" Competition. It is designed as a short range fighter without any other purpose than fighting. Maybe I´ll upload a version of this without the mass restriction set by the competition. Additional...
    14. Dellexe

      On carriers and the upcoming AI crew additions

      Throughout Sci-Fi across the years we can see many examples of different types of hangar bays used in carriers and other ships. We see examples like: We also have the upcoming AI Crew update that will allow us to use AI crew to man and enhance our systems. "What is the problem?" You...
    15. Benevolent27

      Bobby AI Modules, Crew Members, and Wireless Logic Blocks

      Hi! So, I looked around a bit at different crew member suggestions before posting here and didn't see anything quite like my idea, so I'm posting it! My idea has a few parts, but is quite simple. First: Allow Bobby AI modules to be connected to a wireless logic block. When connected to...
    16. Thalanor

      Transporters: no transport on same entity

      This is probably controversial, and yes I know balancing them will come later - however, if this isn't removed early on, people will have already built for it, and "the damage is done". I would argue that entity-internal transporting should not exist at all (not even with chargeup times, power...
    17. W

      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
    18. W

      Crew Cerebral Tempest Thread

      So crews, my question for the community are how are they better than using bobby AIs? Should they gain experience and improve over time? Or able to be commanded on a moment’s notice? Should there be classes offering different benefits? Can they be used on a station? Man a turret? Or...
    19. B

      Better NPCs

      I think this would be a good way to make crews more interesting. Boarding with the recent updates encouraging boarding i am assuming this is planned but just in case this is how i think it would work. first you send your crew to their ship, ducking and weaving between turrets to get close...
    20. W

      How to recruit crew?

      I recently discovered Starmade. Brilliant game. I understand the crew AI is in early stages, but some people seem to have success recruiting and giving them simple orders. I have paid my 50,000c and now have a crew member in my faction, but when I try to give it some commands it says I need an...