computer

    1. Kraengis

      UENSA TM-84-ID Demo 2018-08-01

      The TM-84-ID modules's description isn't really clear without an example. This shipyard shows how to wire theses modules and also demonstrate how they should be used. Modules : https://starmadedock.net/content/uensa-tm-84-id.7576/ --------------- There are 2 sides on the shipyard, one with...
    2. Kraengis

      UENSA TM-84-ID 2018-07-27

      Advanced UENSA wireless technology allowing to setup automated shipyards with a full system of autorization and control. 8 bits request and 4 bits answer (for each message 2 bit are reserved for message detection, so it's more like 6 and 2 bits). There 2 modules : boths are transceivers but...
    3. Stormraven

      Mk 4 Hrolfsson Heavy Industries Logic Core 2017-08-25

      Greetings! Some of you may remember my last upload, the Mk1 logic core. Well, a lot has changed since then, and with advances in logic capabilities came significant improvements in both performance and overall mass. Compared to previous iterations, the Mark 4 is technically rather simplistic. A...
    4. PainNigouto

      DISC CO Logic Computer 1.0

      The Doomstar Imperium Proudly presents: the DISC CO Logic Computer push the activation module on the front to turn the computer on. use top and bottom buttons to scroll through the menu or the right button to activate a given command. to set a custom command, go to the back of the machine...
    5. Wilavid7

      USS Phalanx Mk 1.0

      Completing the main line of heavy USS capital ships is the Destroyer-class USS-Phalanx. It features the familiar central cannon design with improved detailing compared to it's predecessors. It serves as a support vessel for larger capital ships, but it can also lead small military campaigns on...
    6. Stormraven

      A shipboard programmable warp computer

      BOOM Well folks, you asked for it, and there it is. A logic module that can fulfill the logic needs of your ships while granting you access to an advanced chain warp drive. A drive which, by the way, you can charge (WITHOUT BEING DOCKED) with no fear of taking off, AND which you can pre-program...
    7. wizerdwolf

      WizTech Fleetworks - Capital Ship Mainframe Computer

      So, being a fan of logic systems and technology in general, I'm working on creating a sort of logics center that I can template into my larger ships. The project is dubbed the "WizTech Fleetworks Capital Ship Mainframe Computer". Despite the name, this isn't a computer in the sense of a general...
    8. spaceEngineer

      decorative block color control

      Currently decorative blocks are somewhat limited in terms of color you’ve got server blocks graphs personal computers with two colors (correct me if I am wrong there). However the problem is that adding all different colors for each block would take a big chunk out of available block ID's so...
    9. Daeridanii

      Bephinius-Per Systems Board (C/P Templates) Release 1

      - TRANSMISSION START - Thoughts: I've realized recently that most of my ships lack standardized interiors. Each has a different reactor, some of which aren't even visible. What's more, there are no dedicated computer cores on my ships, either. I also find myself making other doodads by hand, and...
    10. Trekkerjoe

      Logic Cortex A A

      Had to give it a slight update due to the new chunk update breaking my instant pulses, but it functions the same as it did before. Where do I even begin? This is my first attempt at making a functioning computer. It is far, far from perfect, but I learned more putting this together than I ever...
    11. Trekkerjoe

      Logic Cortex -Programmable Microprocessor (WIP)

      Logic Cortex model A: Logic Cortex My first functioning computer in starmade.
    12. Paullus

      Nuclear Power structures

      Now I know many have suggested some sort of nuclear power generically as a source but I do believe I have a new suggestion on how to implement it (please correct me if it's not). My Idea is to make it like a shipyard. The Blocks are representational of course, but it would take this shape...
    13. U

      Read by Council Logic signal from computers

      I would like to get a logic signal from computers when they are activated. For example: I link a overdrive effect computer to a light block. When I activate the overdrive (via hotbar or logic) the light turns on. This would make it easy to indicate if the effect modules are working. Or...
    14. Tunk

      Logic tool - State probe

      It would be useful to have a logic element that probes the state of another block. Rotatable like computers, it probes the state of the block in front of it when the probe receives a high signal. If the block in front of it is active it will emit a high signal. If the block in front of it is...
    15. Crimson-Artist

      Read by Schine Weapons Menu Improvements

      I've noticed that the weapons menu isn't as helpful as it could be. For instance if I have tons of weapon/system computers that all have their own slave it becomes confusing when u lose track or don't know what modules connect to what computer. For that matter the the menu only tells me the...
    16. JNC

      Reactor Core

      Similar to the shield computer suggestion, except this block acts as a focal point for reactors. It's a controlling block for power generation. If the reactor core is destroyed than the reactors linked to it will no longer produce power. This would also allow players to turn on/off power...
    17. JNC

      Read by Council Activation Sequence Logic

      I would like to propose the addition of a logic block that when assigned to a computer, or some other control block, allows the player to adjust the sequence in which the assigned groups are activated, and the time between activations. So for example, if one of these blocks were attached to a...