armor

    1. Captain Fortius

      Armor "chambers" don't work. At all.

      So, the system has been out for quite a while now. Has anyone else noticed Armor enhancement "chambers" (insert obligatory ptoooey on use of this word) in the defense tree don't actually do anything? The description says they'll increase your blocks' resistance to certain types of damage. So...
    2. Wilavid7

      USS Special Forces Armor Mk 1.0

      This armor is reserved for only the finest operatives in the United Sectors fleet, due in part to its immense cost and also the risk of losing its sensitive technology to the enemy in the event of capture. The armor focuses on high mobility and stealth, allowing special forces to sneak behind...
    3. EricBlank

      Give us some cheap decorative hull blocks

      One of the complaints i see and sometimes think about myself is that our choices for good looking hull blocks also happen to be heavy, expensive armored blocks. So the simplest suggestion is to give us some decorative, unarmored, lightweight and dirt cheap blocks that look good as smooth or...
    4. Captain Fortius

      A revelation on the redundancy of System Integrity

      The integrity mechanic has been the subject of much discussion, with many posts pondering it's cons and pros, and sometimes trying to offer theoretical improvements or better ideas altogether. After reading the Nth such post, I realized something; Isn't the Integrity system unnecessary as a...
    5. Wilavid7

      USS Flight Suit Mk 1.0

      Filling out the ranks of the United Sectors's armed forces is the USS Standard-issue Flight Suit. Like previous USS armor, this suit is built for protection and mobility, featuring a durable airtight Micro-particle weave undersuit and heavy-duty composite armor plating for the best protection of...
    6. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    7. TungstenWall

      Future of Armor 'Tanking'

      I read the Jan 20th News, and am still trying to wrap my head around how Armor will work. With Chambers, Integrity, and clues to how Weapons are being updated, I wanted to try and get a better idea how optimal Armor Design will look in the future. Has there been any updates since then on how we...
    8. osXFan

      Shield/Armor Changes/Improvement Ideas.

      Shield vs Armor, but why can't they work together? Shields could reduce a percentage of damage, not take an ammount of damage, you can upgrade this and coustomize the charicteristics of this... want 100% damage reduction rate? Defence chamber just add a the tree and upgrade it. but lets say you...
    9. Gmodism

      GI_Turret Cc Phalanxis MK2

      The Gmodism Industries Proudly Brings you: GI_Turret Cc Phalanxis The Phalanxis is based on the Phalanxus AMS turret, however unnecessary systems have been removed and structural integrity has been improved to make a turret that is dedicated to take out fighters and drones. The barrels are...
    10. TungstenWall

      Armor Tanking: Using the new Shield 'bubble'

      I am currently messing around with creative mode in the Dev build, and wanted to get some opinions on an armor tank design I have been thinking of. I have been away from the game for a long time, and am working off of what I know from reading the recent Dev blog. What I have in the works now...
    11. petlahk

      Feedback & Suggestions for Armor effects, AI chambers, and Update Streamlining - Dev Build 0.200.223

      Feedback/Minor Bugs Chambers are being shutdown and the reactor is saying that RC is above 100% when RC is at exactly 100% The "Ship Class" graph that shows a ship's mobility, defensive, offensive, mining, and support ranking does not currently work with the chamber system. It needs to be...
    12. FlyingDebris

      armor is trash

      Okay so before you read this please bear in mind that I've had six cups of coffee and am studying for finals, plus I came up with this idea less than twenty seconds ago as of the time of writing this. Anyways, armor is shit and we all know it. edited out bad idea How about, to fix it, we...
    13. JinM

      [power 2.0] Docked Armor (not shields) solutions and ideas

      So I am just currious if you guys (pvpers) have any ideas on how to approach this problem. It seemed to be an critique worthy point on the new system, and I am very interested on how other players think about this problem and possible solutions. So here is my first idea on how to solve it: If...
    14. Zoolimar

      Yet another armor idea: Support and Bruteforce.

      Unlike other variants this one doesn't rely on any changes to behaviour of weapons, mods and the like. Though it probably doesn't need any AHP due to exponential scaling of HP on blocks. In theory all calculations for armour should be done during ship construction or rebooting. Upon placing an...
    15. AtraUnam

      Another stupid armor idea

      [[Introduction]] So when you get right down to it the main disparity between armor and shields is this; every shield block will always be working to protect you no matter what, armor blocks only work to protect you if they get hit. Even with all or nothing armor setups its extremely rare for...
    16. Napther

      Damage to Armour strips its paint

      A funny little idea which, more than likely, isnt possible. And is not effective in the current game as armour is £&*% (Pierce effect missiles make ADV go from 2000 ehp/block to 380ehp)... But making armour actually worth while is a different thread. My idea is that when theres not enough...
    17. Antistre

      Ekdromos v1.0 2017-06-17

      Fighter armed with rapid fire quad cannons and double guided missiles. Well armored and able to withstand a fair amount of punishment from other fighter type crafts along with outmaneuvering many fighters in the same ballpark statistics wise. Comes with 3 cameras for better view, a jump drive...
    18. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Introduction – What This Is and Why I Made It As it presently stands, ship to ship combat is little more than a race to see who's shields drop first, with the loser (and often the winner) being forced to scrap their ship after suffering any amount of damage. This means three things: Battles...
    19. jijiji

      Suggestions: armor and penetrating

      Some people think that armor is weak and/or penetration is too big. Here is list of suggestions. Some of them are from forum: akimzav's suggestion: Armor would have a penetration resistance that would increase the more blocks of armor a shot would line up against. If a shot is insufficient to...
    20. Edymnion

      Armor Revamp: Focus on Armor HP over Block Destruction

      I think we can all agree that armor is... in less than an ideal place right now. You need multiple layers of the stuff to stop even moderate incoming fire which limits usable interior space, its cumbersome to repair/replace due to having to actually make and place new blocks (or deconstruct the...