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      Plans for an actual economy?

      Economies naturally form out of any group of people with items to trade, so long as it\'s relatively easy to trade. I\'ve been trying in recent years to make a cross-game trading network (by the purchasing and selling of game assets allowing players to use wealth in one game to procure wealth in...
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      Starmade Player model

      I like the sleeker design, but I prefer Omni\'s from a (occasional) skinner standpoint simply to make it easy and blocky to design on paper before doing anything on a paint program. Both are cool though. Maybe we can have both cakes in-game, or have some way to pick a player model from a...
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      Strange Ship Ideas

      i\'ve seen a couple of castle/fort ships, which are literally just as they sound: castles as in built from Minecraft (a few actually converted from Minecraft schematics files, because cube-structure layouts are fun like that, you can convert your home to exist in multiple games) that have...
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      The Ship Name Idea Thread

      Oh wow this thread really got big, and I totally forgot about it. XD New names to throw out there: Auditor Invigilator Curator Senator Solari Penetrator
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      Cubed Worlds

      I\'d be happy with cube worlds (or any other kind of prism world), the issue, as the previous poster has said, is gravity. First solution I can suggest is that gravity works towards points (i.e. the centre of mass)rather than by planar orientation, but a point-gravity could be awkward, since on...
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      TBPS, or Trade Between Players System

      So I was thinking we need a smooth way to be able to rapidly trade items between players. So, I figured that we could adopt something I've seen in various mmos into starmade. Pressing a button (any key that isn't currently mapped by default to anything right now, of schema's choice) while...
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      Planetary Shields

      This post his hillarious to me as so many ships are pretty, despite them being made entirely out of boxes. Have faith, for with a little aesthetic zeal and the power of the great ingenuity of mankind... THE PLANETSHIELDSPHERE WILL BE BE-YOU-TEE-FUULL!
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      Creatures

      I predict buildeable, directeable NPC creatures. Or, to put it another way... Robits, or robots are they are typically pronounced nowadays.
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      StarMade 0.0947: Update Inbetween

      Crawl on walls? Fly? ... Mein goop! He\'s making xenomorphs! with wings! ABORT SHIP FLEE
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      night vision

      That\'s not a bad idea, actually. A toggle button that activates a green or grey-shaded gamma intensity increase, allowing better dark-visibility. I see no reason for this not to be considered to be put in the game. If possible, i\'d say we should hold until we have customiseable modules or...
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      If disintegrators were warheads that can penetrate shields

      Quite frankly, I think the idea of Area-Of-Effect explosive weaponry, even future-tech, being more effective than single-target laser weaponry on forcefields, is just silly. Lasers would make sense to penetrate shielding since they\'re of the same kind of thing: electromagnetic radiation, which...
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      Lighting Techniques

      I generally aim for white-blue lighting within ships, with a two-line plexidoor system to turn off the calm lights and replace them with red lights (by covering/uncovering them), if I remember to do so when in danger. I tend to use lens flare light blocks inside 5x5 power blocks to make them shiny.
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      Repainteable Hulls

      So, my idea is essentially to remove the necessity of a texture pack for hulls. Rather than have every hull piece have the same texture, which can be a bit dull, why not have an in-game paint program controllable from a station-only block (so it's something a factory can be desired for) in which...
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      Aerobic Maneuverability System

      Essentially, I want to add oxygen. However... It's a pain to have a hunger bar-style 'if you're not in an air area, you will die' mechanic. Let's face it. It sucks to be bound to die. So, here's my proposal for an air system within Starmade: Spped boosting machines. Yeah, I know, the heck...
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      Supernovae?!!!

      I\'d have it work that if a ship crashes into a sun, it triggers it, causing both positive and negative reasons to hang aroud one. Positive: self destruct mechanism is cool FUN negative: self destruct mechanism can destruct that FUN is a dwarf fortress sort of FUN
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      Blueprints = Intellectual Property?

      Ooh. I like the credits paid idea. I\'ve done a module in Law for Non-Lawyers, so I can pretend I have credentials, and, we really need a disclaimer somewhere like most of the big createy games do, mainly so there aren\'t any weird legal \"well I\'ve created enough content that the majority of...
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      Project Tatooine

      For multiple angle reference shots to use as a base, I recommend the Battlefront series of games and Kotor to get an idea for Tatooine design.
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      Handheld weapon modular building/customisation (Other decorative items)

      A thought occurs that this would allow the Picard wannabes to play with model ships inside their ship whilst quoting Moby Dick.
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      Intergalatic Sex Traffickers [NOW RECRUITING!!]

      I just realised you could have had an alternate name, if you didn\'t mind being restricted to one gender (which is a big restriction, since space gives you even theoretical genders and fictional genders such as observers, whose entire role in sex is the observing of it to ensure that the quantum...
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      Scaleable GUIs

      +1 to this. being able to resize GUI elements, or move them around to a preferred arrangement and scale, is valuable for any game, allowing people to customise their screen to their liking based on their monitor size.