We keep discussing things to pile on the game, let's discus an old feature that might be obsolete.
When you're in a fight you always measure ship damage in number of blocks destroyed. A block having excess HP leftover is usually pointless, since the next bullet will typically overshoot anyway...
Starmade's power system is shit, and the auxilliary system hasn't done anything to fix it. Splitting ships into multiple entities provides an enormous power bonus, and the new auxilliary system has zero depth to it's design; it's just another blob.
Part of the problem writing suggestions for...
I think a lot of the game's trading problems can be solved by simply adding 1 block to the game:
Factory Optimizer
Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will...
This is a stick of power and guns
It makes 400.000 power with 850.000 capacity, matching the weapon's drain.
It fires 13 rounds every two seconds from the business end, triggered by the logic in the fun end
Stick them in a circle and you get a minigun
This thing used to make me...
I think this would be a neat thing to have. Would work like this:
Link main weapon computer to this block the same way you link a slave.
Link this block to slave as if it was weapon computer AND link a logic block TO this block.
When logic signal is on, this will be treated as the slave, when...
Ok so there's about a 1% chance Schine hasn't thought of this and about a 99% chance i'm just too clueless to understand why this won't work, but in the spirit of unlikely scenarios i thought i'd post a suggestion on how to resolve the limited block ID's.
I'm not a real programmer though, so a...
Making a ship and putting a blast door on one side, that same blastdoor wont fit on the other side of the ship, so you need to mirror it. This gets really irritating if the blastdoor has multiple pieces etc, so i'd like to see a simple way to spawn a blueprint as mirrored either vertically or...
Mass doesn't work and is overused in the mechanics. This gives decorative/armor blocks nightmarish penalties if you're trying to make an efficient setup and forces uniformity in viable ship shapes, as limiting surface area is necessary.
You add 100 decorative blocks to a ship with, you will...
So i was talking to a friend earlier and we came up with a bunch of features we'd like to see from logic. I checked the first few pages, but pardons if some of these have allready been posted:
Activate/Deactivate AI blocks via logic input (If you have turrets with different purposes, like...
Overview
What is this?
My entry into the pirate contest http://starmadedock.net/threads/a-new-wave-pirate-ship-community-contest.6365/
Currently unfinished, would like some feedback on the page layout, information given and sugestions for how to provide downloads (I don't want to flood the...
I'm having a problem with a ship using 2 setups with beam/beam weapons.
When i shoot at something that's close (<4km away), and i hit it, the weapons work fine, even if the beams go through the target, they continue to display with no issues. I also have a turret with a beam/beam weapon and it...
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