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    1. rocketman221

      What's up with the ugly power beam in the new pre release?

      What's up with the big ass, ugly power beam in the new pre release 0.200.269? Now the empty space we have to have in our ships isn't even usable for interior rooms. Not to mention the 20% drop in framerate.
    2. rocketman221

      Option to switch off weapon on ships to reduce power consumption

      I would like the option to switch off individual weapons on ships to prevent them from constantly drawing power. Disabling a weapon would discharge any stored power and have a cooldown time, but it wouldn't draw any standby power. This would allow a ship to have a larger selection of weapons on...
    3. rocketman221

      Read by Council Logic Friendly Jump Drive Improvements

      I would like for jump drives to be easier to control with logic and not need laggy rail clocks to recharge. I suggest making the jump drive charge for one second on each high input. This would allow for continuous recharging with a simple clock. I also want to be able to recharge it without...
    4. rocketman221

      Bug Bug with rail connection logic

      When linking a rail to an activation block, the block gets turned on when a docker is on the rail, but it does not turn off when the docker moves off the rail. This makes it impossible to check if something is docked to a specific rail. With the old touch logic the activation block turns off...
    5. rocketman221

      Advanced Build Mode Text Tool

      I would like to have a tool in advanced build mode for creating text with blocks. Creating large signs one block at a time is very annoying and time consuming. You can create a template for each character, but it's a pain to select a template when there are hundreds of them. What I would suggest...
    6. rocketman221

      Bug Glitch with new thruster plumes

      I found a couple small bugs with the new thruster plumes. When you dock a ship while moving, the plumes turn on and stay on. When using a docking beam while stopped, they turn off as expected. Docked thrusters don't show any plumes when moving, even when inherit docked thrust is on.
    7. rocketman221

      Make item counts in inventory easier to read

      It's nearly impossible to read the number of items in inventory when you have a lot of them. I suggest displaying the item counts like the capacity is shown. I don't need to know that I have 1,153,539,200 crystal composite in my inventory, just that there is 1.15b items instead. The actual...
    8. rocketman221

      Bug Server log spam with stopped rails

      When a ship docked to a rail that is stopped with a speed controller, I get "FOUND DIR TO GO" spammed in the log. I got 500,000 lines of that in half an hour. This is happening in 0.19289. Everything was fine before I updated from 0.19228. After I undocked everything the messages stopped, they...
    9. rocketman221

      Bug Custom Block Textures Not Loading

      I tried to create some custom blocks using the new custom blocks feature in 0.175. The blocks load into the game fine, but the textures do not. The textures display correctly in the block editor though. I created 9 custom blocks with texture id's ranging from 1792-1800. Instead of loading the...
    10. rocketman221

      Bug Heat seeking Missiles Not Working in 0.171

      I tried putting some heat seeking missiles on my ship, but they just fly straight. They don't target enemy ships. It says heat seeking on the weapons tab and does fire multiple missiles per shot.
    11. rocketman221

      Button to set storage filter from contents

      The new storage filters are very useful, but setting them up is a bit tedious when you have a lot to set. I would like to have a button to set the filter to whatever items are in the storage at that time. That way I can just drop in the items that I want to filter and click one button.
    12. rocketman221

      Option to hide logic connections

      It would be nice to have an option to hide the logic and factory connections when not in build mode. I don't like having to look at a rats nest of connections or go through the trouble of routing them out of the way.
    13. rocketman221

      StarMade Logic - 4 Digit 7 Segment Stopwatch

      I built a 4 digit 7 segment stopwatch using logic gates (about 250 gates). It counts minutes and seconds. It can be paused and reset. The circuit is fairly simple. It uses 2 4 bit timers and 2 3 bit timers. Each timer drives a 7 segment decoder. When each decoder gets to its last digit, it sends...
    14. rocketman221

      Bug World does not render in 0.1616

      The world is not fully rendering in version 0.1616. The walls are still there and I can't walk through them even though they are invisible. I can still enter invisible ship cores. The client log is getting spammed with "Exception: ArrayIndexOutOfBoundsException" I attached my client log and a...
    15. rocketman221

      Bug Server crash on shutdown

      I shutdown my StarMade server to run some system updates using the /shutdown command in the console (nobody was logged in at the time). It took unusually long to stop, then crashed and gave me the attached log file. I am running StarMade 0.1421 on a 64 bit Debian 7 server. The server started...
    16. rocketman221

      Option to set default cockpit view

      I would like to be able to pick one cockpit in each ship and set it as my favorite. This way every time you enter the ship, you will be at your preferred view. The game currently doesn't remember views between ships. I find it very annoying to have to hunt for the correct view every time I...
    17. rocketman221

      Plex storage labels

      Plex storage units should have a label on the outside so you can keep track of what is in them. There should be a box in the gui for you to enter the label text. The label should be visible on the outside of them as well as when you select them from the drop down box in a ship rather than...