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    1. Malacodor

      Template Shredder (and Shrinker) - Beta 1.2.1 - Now with Core Mode

      So you created that really nice ship part and want to use it on a multiplayer server, but it's too big? Then you need several smaller templates. Or did you copy some extra empty blocks because the copy box was too big? Then you might have to make it smaller. You built your ship in the wrong...
    2. Malacodor

      Limit total energy generation per sector

      Big ships as well as big fleets cause performance problems. Mass-based maintenance FP costs were suggested to solve this. While this would limit the total mass of a faction's entities, big factions would still concentrate a lot of mass in one spot and unfactioned ships weren't affected either...
    3. Malacodor

      Make weapon range independent of sector size

      It's difficult, if not impossible to balance a weapon, whose range is dependent on sector size for both vanilla settings and servers with larger sectors. Default beams only have 1km range, which I'd consider almost useless. They might be useful for very small and hard to hit targets, if AI...
    4. Malacodor

      AI improvements and priority list

      Lots of suggestions about improvements for the Bobby AI were made over the years. I combined all I could remember into this one. Part one is a new interface as shown below, while part two are some under the hood improvements. If you think something is missing, feel free to post. AI Active: AI...
    5. Malacodor

      Option to disable the graphical effect of virtual ships in shipyards

      The graphical effect of virtual ships in shipyards (loaded, but not yet built design) is horrible. Please allow us to switch it off. It even makes people sick:
    6. Malacodor

      Bug "TURNING_DIMENSION_SCALE" broken?

      I tested different values for the server.cfg setting "TURNING_DIMENSION_SCALE", from 0.0 to 100.0 and didn't notice any difference. A 360° turn with a ship with 45k mass, 341m length, 0.6 ration to mass and 100% rotational thrusters always took about 55s. Shouldn't there be noticable differences?
    7. Malacodor

      Limit blocks placed per second

      When I place one million blocks at once my computer freezes for a while, which isn't a problem, since I can do something else in the meantime. On a server, however, that's not so good, which is why server owners keep the maximum build area pretty small. While you can place large numbers of the...
    8. Malacodor

      Decorative Weapon Aperture

      There should be a way to have a visible muzzle without exposing weapon blocks. How about a decorative block, that can be attached on the outside of your 5 layers of advanced armor? It's not very well drawn, but I hope you get the idea: Ideally, this could be linked to a weapon computer and...
    9. Malacodor

      Simplify logic controlled weapons

      Currently, logic controlled weapons fire one shot/burst/pulse per on signal. This makes cannon/cannon combos hard to impossible to effectively use with logic. It would be better and simpler if upon receiving an on signal, weapon computers would fire continuously, as if the mouse button was held...
    10. Malacodor

      Problem with ship docked to turret

      I thought it would be a good idea to dock ships to basic rails on turrets, so they can be useful instead of idling in a hangar. The turret does the aiming and the ship just shoots parallel to the turret. This works at close ranges, but at greater distances the ship's rate of fire gets lower than...
    11. Malacodor

      Spherical Turrets - How Laggy are They?

      I'd like to use one or more turrets like this one, but I fear they'd cause performance and lag problems due to collision calculations. Then again that's a problem with turrets in general, at least in greater numbers. So my question is: are spherical turrets in a hemispherical recess much worse...
    12. Malacodor

      Two blocks in the same space with only one additional byte per block

      This is a combination of various suggestions, that work hand in hand. #1 and #2 are old suggestions, while #3 is new. Also, this is meant as an expansion of T1651. For a detailed explanation, see below. Give shaped blocks reduced HP and mass, for example 50% for wedges. Instead of producing...
    13. Malacodor

      How Feasible are X-Ray Mods?

      This isn't a request, just a theoretical question. How hard would it be to make a mod which makes certain blocks invisible? Now that we have explosive reactors, such a mod would terribly distort balance.
    14. Malacodor

      Remove System-HP of Hull and Armor

      Currently, it's not a good idea to put armor in places where most damage is expected. Related to the HP damage penalty from systems amount it's not a good idea to use armor at all. Why? Simply because hull and armor have 5 system HP whereas doors and force fields have 0. Of course 5 HP isn't...
    15. Malacodor

      Undocking detector? [solved]

      I want to have an undocking detector in a turret. This could be realized with a rail, that constantly tries to push a block against the ship the turret is docked to. As soon as the turret undocks the pusher is able to extend and trigger an activator next to the rail it moves to. While this would...
    16. Malacodor

      Good videocard for StarMade?

      I'm planning to buy a new videocard and wanted to ask for some advice. I'd like to play StarMade with a decent framerate, even when large ships and planets are involved. I have an Intel Core i7-3930K CPU @ 3.20GHz and 12 GB RAM. Any recommendations?
    17. Malacodor

      Implemented Add "Display Cursor Coordinates" (in Build Mode) to keyboard settings

      Display the coordinates of the cursor (yellow/red box) in build mode. This would make counting blocks far easier. Coordinates of the block behind the cursor can be displayed by pressing right shift button (ty to spunkiethefirst), but this isn't in the keyboard settings. Please add, so it isn't...
    18. Malacodor

      Planned Custom Mirror Functions (Better Symmetry)

      It would be cool to have diagonal mirror planes, point reflections, several parallel mirror planes and more options people will come up with in the future. These could all be covered by custom mirror functions (CMF). CMFs would be simple equations in a text file or interface window. Ideally we...
    19. Malacodor

      How can I make myself a member of a faction (single player)?

      I was kicked out of my faction in single player, how can I get back in?
    20. Malacodor

      Question about shipyard module arrangement

      The game tells me that shipyard modules have to be arranged in a C-shape. Does this mean that I can make an almost closed circle or does it rather have to be a U-shape?