Search results

    1. Mered4

      Starmade Systems, but Rational

      Hello there! Before I begin breaking down each part of Starmade's systems, from crafting to fighting, I would like to lay out some first principles that guided me to these conclusions and shaped my idea of what Starmade should be. This is more of an idealistic dream of what Starmade should...
    2. Mered4

      Disabling Systems after HP % is Pointless, PART TWO!

      I am reposting this thread per Crusade's request: "No need to re-ignite this. To the OP, please start a new thread. Next time can we please keep it on topic. Locked." The OP: Seriously. Why is this even in the game? This is a game that involves destroying blocks. If you haven't tested the HP...
    3. Mered4

      Disabling systems after HP % is Pointless

      Seriously. Why is this even in the game? This is a game that involves destroying blocks. If you haven't tested the HP system yet, you need to kill about half the opponents ship to overheat his core and then kill him with swarmers or turrets or whatever. That's right. I said HALF. I don't...
    4. Mered4

      Gigantism

      Now, I know I'll be shot down for this (because Buddy Squad, that's why), but Gigantism isn't a problem. In fact, successfully detailing and building a detailed and efficient large vessel is a difficult challenge that takes more time and effort than any other singular act in Starmade. It...
    5. Mered4

      WHY Balance?

      Start with WHY, always. I've been taught this simple principle for a few years now, but I've only recently been able to appreciate its value. Applying this principle to Starmade's balance and its design, I realized that the balance discussion is just a bunch of WHATs and HOWs. In essence, we...
    6. Mered4

      Change the Behavior of Cannon Missiles to a Burst weapon

      Instead of one missile every three seconds, let's have a burst of five missiles dragged out over two seconds with a reload of 10s. Balance damage and whatnot from there. The point of this change would be to give these missiles similar effects to *rocket pods* without having to use logic or...
    7. Mered4

      Reduce Complexity within the Crafting system

      I'm not sure how folks feel about this one on MFleet, as no one there seems to really think about it (most of us are quite good at crafting by now). But I do get a lot of complaints that the crafting system has a very, very steep learning curve. I have a simple suggestion for helping to...
    8. Mered4

      Recognized Weapons v. Shields

      So we all know that weapons currently take X seconds to kill an equivalent mass of shields. This number really doesn't matter, FYI - increasing or decreasing it will simply change the ratio of shields - weapons in combat vessels. What about actually balancing those 50k+ ships with the rest of...
    9. Mered4

      Balancing Starmade's Awesome Spaceships

      I've been designing some pretty interesting vessels lately to model in either Blender or Starmade. Some are mostly aesthetic builds, while others are more combat focused. Most of the questions I find myself asking for combat vessel designs involve team size. Am I fighting with a bunch of...
    10. Mered4

      Fix Turrets

      Look, we've seen plenty of ideas already. How about I just link the relevant threads and we go from there? The Threads: http://starmadedock.net/threads/shields-and-turrets.5740/ http://starmadedock.net/threads/rethinking-weapons-focusing-a-partial-solution-to-bsvss-and-turrets.1087/ I know...
    11. Mered4

      Current Weapon Balance: Shields vs Hull

      First, a few reminders on balance in Starmade right now: Anti-Missile Systems are still fairly ineffective against missiles due to their inability to lead their target, as well as lag/latency between the client and server. Fixing this is no easy task, which I assume is partly why it hasn't...
    12. Mered4

      Ship Max Speed Determined by Mass

      I can't steal the manifesto tag-line from Keptick, so I'll just throw this text wall into general and see what comes out, eh? Right now, max speed for all ships is pretty standard. Put big enough engines on it, and no matter the mass, your ship could accelerate as fast a fighter does. So long...
    13. Mered4

      Executor-class Star Dreadnought 1:25 Scale, IF Shipyards [RELEASED]

      RELEASE LINK: It's here! TURRETS: Dropbox Hey guys! Ender here. I'm starting work on an Executor remake. I'll be keeping to the model as much as I can, but I will be adding and subtracting some small details due to the limitations of Starmade. The ship will be combat capable in some sense -...
    14. Mered4

      Ender's "Capitals" Balance Mod

      The goal of this mod is as follows: 1. To dramatically increase the length of combat in order to provide some measure of tactical thought to PvP. 2. To make Hull actually matter without making pretty ships obsolete or unnecessarily nerfing other types of ships. 3. To eliminate/discourage the...
    15. Mered4

      Docking: Soon pls?

      Hey folks! First off, here's a link to a relevant thread on the subject, of which I am sure you are all aware. http://starmadedock.net/threads/the-docking-paradox.4033/ Second, here is my personal suggestion on docking units: Instead of dimensions, let's use mass. The more enhancers, the...
    16. Mered4

      Steam is Coming to Starmade!

      Or is it the other way around? I can't tell sometimes.... Regardless, video! What do you think about this? Seems pretty freaking awesome to me :D
    17. Mered4

      Regarding Buying pre-fabricated ships and stations From Shops

      We on the MFleet Server have been testing some interesting dynamics aimed towards shifting gameplay towards a more Survival-esque style. This is quite fine - it's enjoyable, even. The issue we have been having involves both the map bug (where normal players are unable to see any stations or...
    18. Mered4

      Stars Collide: The new Universe Arrives!

      And with it, some surprises! :D first thing: The new Universe Design is on the dev build! It looks awesome! Pictures seem to have a bad background to them. Gonna try inverting the white, but in the meantime, it would be great if someone could upload some pictures that don't have a pure...
    19. Mered4

      1km StarGate for Server Hosts

      I finished wedging the Titan Gate last night. Since it's so large, and so few people actually NEED a gate this large, I'll only be making it privately available to server hosts. If you want to have this prefabricated gate on your server, leave a message here and I'll PM you with the download...
    20. Mered4

      Oculus Rift Support Added in Newest Dev Build (0.1635)

      I'm puking rainbows right now. Here. Have a screenie. Sorry Cal if I'm jumping the gun. :D http://i.imgur.com/tTv2Xsq.jpg Also, relevant: http://starmadedock.net/threads/oculus-rift-support.736/ :D :D