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    1. Mortiferum

      End of Vaygr- A confirmation

      And this: I think I am close enough to being De-facto leader at this point even though I am also dead on Starmade. I am going to step in and end this shenanigan once and for all, probably to the entertainment of quite a few factions who have hated our guts. Vaygr is hereby officially in...
    2. Mortiferum

      White background - Advance buildmode orientation

      Simple suggestion Make the background of the orientation section of the Advanced build mode white when changing the orientation of darker colour blocks such as black or dark grey. It is currently literally impossible to see which side your black wedge is facing in advanced build mode when you...
    3. Mortiferum

      Suggestion - Coppying Scanner co-ords

      As title suggest. When you activate a scanner, you currently cannot copy the co-ords of one particular result and this is insanely annoying in combat situations where you are trying to attack/ avoid another fleet. Having to remember 12 numbers (if the fights are in 1000, 1000, 1000s, for...
    4. Mortiferum

      (LAG) - Lag reduction for Docked entity, suggestion

      Suggestion Large ships using multiple docked reactor causes server crippling super lag when they are damaged or become undocked. My suggestion is that once an entity is undocked BY gunfire, it can "no clip" for 3 seconds. This meant reactors docked on moving ships should have more than enough...
    5. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      JUST TO CLARIFY, THIS SPECIFICALLY APPLIES TO DISINTERGRATOR/ WARHEAD VS STATION. WARHEAD VS SHIP IS A TOTALLY DIFFERENT MATTER I WILL NOT DISCUSS AS THIS THREAD EXISTS Buff warhead damage/radius poll ----- An observation on using Disintergrators on multi-player servers, it's effects, and...
    6. Mortiferum

      The Odium Pact

      WE HAVE RETURNED AGAIN... We have finally returned, Ridik_ulass and all Euro-Corp have been expelled from the Pact, their lack of contribution and peaceful nature was most disturbing. Zoro has taken over again and reinstated our original goals and thus our invasions have begun. OUR PURPOSE...
    7. Mortiferum

      NP Pre-empt CR refugee thread

      This is not cheesy repaste from Ridik. This is a temporary administration and division of assets thread, with the intention to ease the sudden change in the faction Colbalt Royalty. This administration has a few roles. - Find settlement for new members - Distribute CR assets based on activity...
    8. Mortiferum

      Morti's inteior decor

      Hello members, I have seen many threads showing amazing ships in this section ranging from micro-drones to multi-million block Titans. However, there aren't any interior decor show rooms, so I will give this a shot. This thread is not about exterior, or ship systems. It is purely about getting...
    9. Mortiferum

      Factions - What are they?

      This thread, I will try to start to help the newbies to orientate themselves when this game is released on steam (Or already is :p) In Starmade, factions could be defined as: A) A group of individuals B) With common interest and goals (Having fun being the most common) C) Who came together D)...
    10. Mortiferum

      Forum faction - Cube agreement

      This is an individual effort, not supported by my affiliation with other faction. I hope we can have forum factions agree on this to promote fun, competition as well as reward for ship building skills rather than 50x50x50 build mode. This agreement between factions involves a few things 1...
    11. Mortiferum

      Looking for faction

      Looking for a faction to join, a laid back one preferably. I have been inactive, and now came back to find the faction I belong in to be defunct, so I am up for grabs if anyone wants a newbie to join :p
    12. Mortiferum

      Uplink issue

      When I try to uplink my Starmade account in-game, an error prompt pops up. IOException: Server returned HTTP response code: 401 for URL:http://registry.star-made.org/token I have no idea what it means, however, it is stopping me from joining servers.
    13. Mortiferum

      Improved hulls

      This is not a "ADD HARDENED HARDENED HULL" suggestion. I believe the strength of hull should be based on the thickness of it from the point of impact. EG, I built a 20 block long by 2 block high, 2 block wide "strip" of armor. If it is attacked from the front, 20 blocks of hull would be...
    14. Mortiferum

      Homebase/ Turret equipment

      This is a suggestion to make turrets more "powerful" (Presuming the coredrill of doom is fixed), and homeworld actually defendable. Homeworld- "Radar array": This block drains massive amount of power and will continue to do so when placed, what it does, however, is unjam ALL jamming ship...
    15. Mortiferum

      Navigation log

      As name suggests, add a function to let us "remember" a place without using a notepad. Bonus point for auto nav Think of it as a "Favorite" or "Bookmark" on Chrome, except, in game.
    16. Mortiferum

      Solution to AMC

      I thought of a simple solution. A) Remove convergence B) No more "Laser Drill", so adding inaccuracy. The main issue with AMC is its firerate, but what makes it noticable is its pin point accuracy and ability to virtually "Drill" its way through a ship and into the core. So a bit of...
    17. Mortiferum

      Drydock - Automated building with Factory

      Ok gents, my idea is to introduce a "Drydock" system into the game due to a variety of reasons. Firstly, currently large space station are.... well... unnessasary Secondly, credits is an annoying thing if you know you have well in excess of the material you need to build a ship, but just cant...
    18. Mortiferum

      Ship classification system

      Yes, it is an other attempt at a ship classification system. But instead of "Mass" or "Size", this time, I will try to class them by their purpose. 1: Fighter - (Abbreviated as "FL" from here onwards) Fighter classes are agile, capable of rapid acceleration and can be easily mass produced...