I'm not sure if this is the right place for this, or even something your team would like others doing, but it would be REALLY nice if there was a resource to reference, such as a video tutorial, on creating our own custom LoD shapes from Blender models. (Other programs would be fine, but...
I spent quite a while attempting to update one of my resources, but there is no button or action to actually upload a file.
[Edit: Also could not attach files to messages or post new resources. The upload file function seems to be broken throughout the site.]
I'm not sure of the best way to do it, but there may be a way to use the archive.org snapshot from the 5th of March to recover some images and other material for the wiki.(For example: Power Systems - StarMade Wiki ).
If no script can be used, and there is no other method of retrieving the...
Everyone has their own approaches to outlining sheilds, (mass enhancers, circuits, grating, etc...) and I like seeing all of the variation. But it would be nice to have actual blocks denoted as shield sources.
Admittedly this is an extremely low priority, but as I've become more familiar with...
Would it be possible to maintain a users selection of blocks for creative mode between game sessions. Losing connection or needing to sign off in the middle of a project can be frustrating as you spend a few min each time resetting your toolbar once you get be back in.
I know this is a small...
Originally, this was going to be a suggestion of a specific interface for facial animations, but I realized that the actual goal is to gain some form of animation for the player. Ideally, some way to change their expressions without a total skin change.
Would you agree that animations and more...
In first person mode, the camera for the seems to be located in the player's chest. This makes 1 meter high blocks look excessively tall when walking around.
Viewing the world around the character from an angle that matches the model would help immensely with interior builds which, at least to...
This post turned into a much more detailed entry than I expected. The tldr version is; "Why is my server freaking out when I leave a ship docked to something that many other things are docked to?"
As I was posting this I noticed more and more details and distilled it to the following.
Our...
We currently have a few builds in adjacent sectors and some are quite large. I would like to increase the sector size from the default up to something closer to 10k. Will the edges be pressed out with the existing items remaining centered? Will the adjacent sectors be combined into one...
IE 11 and mobile platforms seem to occasionally have issues scrolling to the bottom of the wiki pages.
After digging around a bit with the built in dev tools in chrome, the culprit appears to be in the CSS setting for @media scrren html, overflow:hidden. Turning that off fixed the problem...
I've seen this in a few other games, namely Minecraft and Robocraft. While in creative mode, clicking on a block with the middle mouse button will modify your current inventory slot as though you went into the inventory screen and selected that target block.
In the case of Starmade, an example...
In the server console screen, provide more information that allows the admin to actually find what is causing repeating messages such as "Failed to activate blocks: 25" On very large builds, this can become overwhelming to track down. Coordinates they can teleport to, or some other way to...
I am aware of the current method of using the replace tool to adjust the color of a build. But it has shortcomings related to block angle as well as needing to select each type of block individually to replace. But it would be awesome to be able to simply select a new color and have anything...
Using an interface similar to the "Create Dock" function, where you have a bounding box which can be placed anywhere, it would help to be able to assign an exit point from a core. That way you can ensure that those in your core, exit to exactly the point you want.
(Note, I am not advocating...
Those two bugs, T542 Gravity Unit not working far away from core of the Ship (http://phab.starma.de/T542) and T837 Gravity sometimes neutralizes when stepping on non-cube. (http://phab.starma.de/T837) both have a strong, negative impact on immersion within large ships. Also, since their...
Changing the docking cool down to be per docker instead of per core would allow for more flexibility when designing rail creations. Enabling rail to rail passes with minimal undocked time.
(For example, creating a rail transfer machine that allows one docker to undock from one ship and almost...
On ships with a large number of rail features, it can be frustrating to arrow through doors, elevators and other contraptions in order to get to the docked entity you are looking for. It would be useful to have a way, to flag a docked entity to remove it from the list that the arrow keys loop...
It would be nice to be able to create doors and other permanently docked rail creations without the need for a ship core. It would only save a single block, but that can be vital in small ships.
Also, it would be nice for the new combined core\docker, to be able to rotate without clearance at...
Sorry if this is a repeat, didn't see it in the forum yet. It would be very helpful is ctrl+v would link groups of similar, adjacent lights to switches and activators. (Identical to how modules can be connected to their computers.) The current implementation can become tedious and error prone...
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