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    1. petlahk

      What actually failed in Starmade - if you care to listen.

      This post was a reply I made to the recent thread discussion about "what happened to this game?" I don't plan to stick around, and I think that one of the suggestions there about perhaps trying to get old players back to revitalize the game is interesting, but I think it's too late. So, I hope...
    2. petlahk

      I'm Sorry Guys - Reviving My Additive Stabilizer Distance Thread

      Okay. Okay. Okay. I'm sorry I'm doing this after I've given so many people grief over beating the dead horse over the reactors over the past couple days. But Schine, what gives? Valiant and I made several posts related to additive distance for the stabilizers in December and January. And while...
    3. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Preface Over the past several days Ithirahad, Nosajimiki, NaStral, and several others of us have been discussing the weapons update. Overall, general consensus amongst us is that the weapons update is a great update that is taking significant steps to improve the game. However, we also believe...
    4. petlahk

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      -- Scroll to the bottom for the PDF with working images -- Links: A nicer PDF version: Album of Images Used With some Extras: Edit: All of the images are borked right now. I would suggest reading the PDF. I'll try fixing them when I'm less tired. Edit 2: Decided that the text was harder...
    5. petlahk

      Discussion - Removing, Improving, or Finding Alternatives to Stabilizers

      Preface Over the course of the last several days a few suggestions have cropped up surrounding stabilizers. These suggestions range from scrapping them outright, to trying to find ways to improving them, to thoughts about just completely replacing them. Each camp has their fair share of...
    6. petlahk

      Additive Stabilizer Distance - The Simple Solution

      This post is a culmination of three comments spread out across several different places. If you want to read them you can find them at the links below, however reading these is not necessary to understand this post. (StarMade Dev Blog 17 November 2017) (The Stabilizer Fix) Preface The largest...
    7. petlahk

      Armor Buffing by Adjacent Armor Blocks Redux

      Introduction Several years ago I suggested this (or something similar) for the first time. It was somewhat ignored and argued against. I think people didn't like it in part because it was in the heat of debate about how to fix armor the first time, and in part because what I had proposed was...
    8. petlahk

      Auto-Save Blueprint and Blueprint Version Feature

      It would be nice to have an auto-save blueprint feature that periodically saves over the last blueprint you saved the ship you're working on as. It could be toggle-able in the advanced build menu, and would automatically turn off if the ship takes any damage. In the same vein, but more...
    9. petlahk

      Giant List of Possible Detailing and/or Decorative Blocks

      Corresponding corners, wedges, heptas, and tetras for 3/4, 1/2, and 1/4 slab blocks. This would really be useful for detailing small craft, and fine detail on the interiors or exteriors of large craft. It is worth noting that the length of each block should be 1 meter long. A nicer display...
    10. petlahk

      Linkable Decorative Weapon Barrels

      Preface I want to make this abundantly clear. This proposal is not a proposal for all weapon system blocks to be decorative. The Proposal I was looking at pictures of X-Wings on the Star-Wars wiki and noted that the barrels on just about every single ship weapon is longer and sleeker than...
    11. petlahk

      Feedback & Suggestions for Armor effects, AI chambers, and Update Streamlining - Dev Build 0.200.223

      Feedback/Minor Bugs Chambers are being shutdown and the reactor is saying that RC is above 100% when RC is at exactly 100% The "Ship Class" graph that shows a ship's mobility, defensive, offensive, mining, and support ranking does not currently work with the chamber system. It needs to be...
    12. petlahk

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      This post is intended to offer constructive criticism, feedback, and suggestions to the Developers about the approaching power update. Please read the entire post before commenting, and please keep discussion civil. This post is specifically related to my observations of the power system...
    13. petlahk

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      Rail Dry-docks My first suggestion, one that I believe is built off an earlier suggestion from December (Can't remember where), is to be able to use rails to build ships. The core of it would be thus: 1) Being able to display some sort of a ship 'frame' or outline 2) A weapon or tool system...
    14. petlahk

      Armor Systems, Hull Adjacency Bonus

      There is a large problem with ships hulls in that they can easily be one-shot in battles between large ships. Hulls should receive an adjacency bonus to armor, that is possibly affected by ship mass. The armor % for each block would go up based upon some percentage increase for each block. The...
    15. petlahk

      For the purposes of a more standardized class sytem

      I'll start this out by saying that: 1) I am well aware that there are already tons of threads about ship classification, and that 2) classification is largely arbitrary and based on what the creator of the ship decides it is. My purpose in this thread is to attempt to address the idea that ships...
    16. petlahk

      AI Command, Ship Death Suggestions

      AI Commands -Geared toward and increased viability in using drones and AI's -AI Commands -AI Communication -AI Classes The basic Idea is to have an increased viability in using drones, and smaller ships against larger ships. While there is already some viability to using drones in...
    17. petlahk

      Personal Sectors for Battlemode?

      I'm wondering how one would set up personal sectors with infinite shops for Battlemode.
    18. petlahk

      Disabling Faction Base Indistructability

      I may be beating a dead horse here, but I'm really wondering if it is possible to, either through vanilla or plugins, remove the indestructibility from faction bases, or completely disable their creation. I would prefer to do this on a server without completely removing the faction block, or...
    19. petlahk

      Random Space Aliens

      So, I was on a server exploring planets today, and i got to thinking about how the life on the planets was all the same for each planet type. I then thought about the noticeable lack of space creatures. I got to thinking, how could you add random space creatures without too much effort? My idea...