Search results

    1. P

      Shipyard Build Speed

      (Apologies if this is the wrong thread) Me and some friends play on a private server and have found that the default build speed of 2500 blocks per second is too fast, we would like a large ship to take a couple of hours to build, not a few minutes mainly for roleplay purposes. So I have...
    2. P

      Small Galaxy Map improvement

      Quick Summary of the idea I don't know if this has been suggested at all, however here is my suggestion anyway. The Galaxy map needs some sort of information summary system. What I propose is when you click on a star it will give you a small summary of the type of star; amount of stations and...
    3. P

      Transphasic Missile, Solution to Missile - Shield - hull problem.

      I was playing Star Trek Online earlier and got a transphasic torpedo launcher as a reward for a mission, I wouldn't normally have thought much of this and probably recycled it but on this occasion I had been thinking about Star-made and the main problems it faces, Butter hull, Missiles were next...
    4. P

      A couple of ideas for later stages of the game. Thank you all for Reading.

      First of all the planned shipyard feature (please remember this is my opinion and I am open to criticism): A lot of people have heard of or played the minecraft mod launcher Tekkit or feed the beast, I would like to take an idea out of the IC2 mod pack for how I think the shipyard should...
    5. P

      Suggestion for (Oh God) Big Ship Vs Small Ship.

      This is just something I came up with off the top of my head so don't rage, Perhaps the faster you go the harder it is to manuever i.e. turning, changing direction etc Small ships wouldn't be as affected by this but the fact that they slow down to turn could give the turrets on your capital ship...
    6. P

      Master and Slave System should eventually expand to other systems.

      Over The past few days, in light of the new master and slave system for weapons, I thought that when this system was stable it might be good if it expanded into every system, shields, power, thrust etc. Here are some ideas of what could be made. Master System: Shields Self-Targeting hull...
    7. P

      Weapon, AI activation/jamming beam and other ideas.

      First suggestion I would like to post, some way for a ship to target a Bobby AI and toggle it on/off. This would have a few benefits, 1. You're station or outpost or planet etc. is under attack but you haven't turned some turrets on (Note there should be a time limit on this beam meaning it has...
    8. P

      Radar Jammer power requirements nerf and other things.

      Anyone else ever attempted to create a fairly large (2000 mass in my case) ship that you wanted to be stealthy but not cloaked but are limited by the humongous power requirements? 50 e per block is huge considering 2000 blocks x 10 x 5 is 1 million e/sec (2000 mass = 20000 blocks) meaning that...
    9. P

      1 to 1 (ish) Saber class escort (star trek)

      So far... Mass - 454.4 Dimensions: Length - 194 Height - 43 Width - 153 Pictures in an album: http://physx.imgur.com/all/
    10. P

      More Efficient Power Blocks higher up the crafting tree.

      I don't expect this to be implemented until after "survival" mode has come out if at all, but as we all know there are 2 kinds of power blocks, tanks and generators. What I am suggesting is as players advance through survival mode and get more materials I think new and more efficient power...
    11. P

      PlexLifter Speed

      If you put enough PlexLifters down (in a straight line going upwards) then the platform generated will get to speeds where the player can no longer stay fully on the platform. Not a major bug but it is quite annoying if you have a tall space station or want to create a lift off of a planet to...