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    1. Ixalite

      Ixalite's Shipyard

      Ixalite's RP Shipyard This is the thread where I will post pictures and descriptions of ships I have finished recently. I plan to forgo any RP introductions to the ships, or biographical information relating to them. My design philosophy is to place appearance of being a ship first, and...
    2. Ixalite

      Ixalite's RP Innovations

      This thread will be devoted to use of logic functions to apply to RP friendly mechanisms. Many mechanisms shown here may appear in the Community Content section, and eventually in a shipyard thread. While I am reasonably able to use the game's logic functions, many of the functions...
    3. Ixalite

      Pickup Rails jamming

      I have found a bug where, when fighters are recalled to a carrier, they occasionally stick on the pickup rails. They cannot be un-docked, and will remain stuck even when re-loaded with tab + f6. The only solution I have found was to delete all blocks on the docked ship.
    4. Ixalite

      Destroy-able ship cores

      I disagree with the ease of capturing ships defeated in combat. The player just jumps in the overheating core, and they now have total access to the damaged vessel. My suggestion is this: Have a config option to remove "overheating" cores. When the core is hit, have it destroyed completely...
    5. Ixalite

      Variable AI Intelligence

      Anyone who has tried to balance AI on a server, or who has played on many different servers knows that the current AI has two settings really; omnipotent, and totally useless. Either they hit every target square on, or they are so inaccurate that you might as well not even try. I suggest...
    6. Ixalite

      Planned Server Admin Wishlist: Block Config options

      I know that Schema is working tirelessly to fix the bugs in the game, and add new features. I just wanted to take a second to say thanks, and wish for some things that are (maybe) a bit easier to implement. Give the modding community access to more aspects of the blocks. With access to a...
    7. Ixalite

      Homeworld 2 Carrier

      I just thought I would get some opinions on my latest project. The goal is a 1:1 scale Carrier from Homeworld 2. The original shape is obtained by first Binvox, then SMEdit. The Reason this ship is taking so long, is because I do not like "filling up space". I am modeling both the...
    8. Ixalite

      Asteroid ore

      I just downloaded the new version 0.161, and the asteroids seem to be made entirely of materials like Jisper and Cinnabar with ore shards embedded in them. I would feel rather foolish reporting this as a bug, but I did want to make sure. Didn't they used to be plain rock, or red rock?
    9. Ixalite

      Tectum Clementia 3.0

      http://tectumclementia.proboards.com/ Server is Now Live The server will be reset, to give the new economy a chance to balance itself out, but don't despair! Returning players may import any number of structures, provided they provide neither economic or military benefit. All players may...
    10. Ixalite

      Improved display screens

      I am not sure how feasible this would be from a programming perspective, but I would like to be able to see display screens show video. This could be implemented by linking one or more display screens to an SD cockpit (which should really be renamed to camera) thus changing the content of the...
    11. Ixalite

      Make components deploy-able by default.

      I run an RP server (currently on hiatus, please hurry up with the crafting update) and enjoy making ships more for looks than for finely tuned combat ability. To this end, we are setting the block config so that all of the manufacturing components can be placed inside ships, just like planetary...
    12. Ixalite

      Capital Ship Torpedoes

      One of the purposes of point defense is to shoot down incoming missiles. Many ships have such systems, but they are only good to take down enemy fighters. It would not be difficult to add a further dimension to combat by including capital-scale torpedoes to the game. It would require three...
    13. Ixalite

      More Variables in Block Config

      I run a server with a modified config, and I feel that we could use a few more variables to work with. Suggestions include: Mass Volatility Is container y/n Is Door y/n
    14. Ixalite

      Portions of ships duplicating themselves

      Seems to occur on ships hit by missiles.
    15. Ixalite

      Disintigrator chain reaction removed?

      As of version 0.15 and tested in version 0.155 Disintigrator blocks no longer seem to chain-detonate the way they used to. I run an RP server, and use Disintigrators to supply ammunition, main reactors, and other strategic targets on NPC ships. I have tried increasing the base damage in the...
    16. Ixalite

      AI Weapon use

      As of the latest release, the AI still won't use some (most) weapon combinations. Additionally, they do not use damage pulses effectively at all. My suggestion would be to have AI move to an "optimum engagement range" assigned for each weapon, although fire continuously as they approach it...
    17. Ixalite

      Variable speed limit

      What if there were an option to tie the server speed limit to the mass of the ship being used? Fighters SHOULD be faster than cruisers after all.
    18. Ixalite

      Weapon damage formula

      With the current prebuild, server operators can adjust weapon output with a single integer value. Is is possible, or could it be made possible to adjust it via formula? In this way, diminishing returns could be applied to certain weapons combinations, or the effectiveness of certain weapons...
    19. Ixalite

      Starmade-servers.com

      The site Starmade-servers.com uses a live status checking tool that causes a lag spike every time it checks server status. We found this to be the case on a Ping Perfect hosted server, Tectum Clementia.
    20. Ixalite

      Disintigrator activation

      Disintigrators should be able to be activated via the new logic blocks. Open the wrong door, and BLAM-O