Search results for query: economy

    1. Tomino_sama

      Block Shop Mk6 1.0

      Created by Plusnine, Prime & Sandbag For Selling filled Blueprints & meta items on servers~ Compact design for easy decoration~ The Block Shop Mk6 has a single function. It stores an item for sale, then delivers that item on payment being put into the chest below the display. The Display shows...
    2. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    3. crazyf22raptor

      Trade and Economy idea

      Trade and Economy idea (warning this is quite dense and covers quite a few aspects of the game so try and read it all so you don’t get confused) OK so, we all know that universe 2 is the next big thing for starmade changing hopefully several issues and rebuilding how the galaxy is navigated...
    4. MilitantCollective

      Ares Initiative - Fog of War: Starmade's Version of X4 and Elite Dangerous

      The Ares Initiative is a group of server owners and PvPers that want to see starmade thrive with more strategic and comprehensive gameplay. Our plan is to combine elements of X4, Elite Dangerous, and Star Citizen to create the ultimate server configurations and provide the starmade community the...
    5. MacThule

      Economic Brainstorm

      Spoiler alert: this thread will probably be bumped from time to time to continue the discussion. Premise: The in-game economy affects gameplay as much as engineering issues affect it, particularly in Multi-Player: It affects players' willingness to risk assets in competitions and conflicts...
    6. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    7. Arcaner

      Credits as an inventory item

      Credits are like an invisible counter and are displayed in the ui in the most discreet way possible. They cannot be transferred or stored easily. Some servers have banks and their own limited currency systems, but that's it. Why not make credits an inventory item? You would not be able to place...
    8. JNC

      Show Shop Location

      I assume, at some point, every sector in Starmade isnt going to have stations, derelicts and pirates in them and player or faction structures will be much more worthwhile. To this end, I'd just like to suggest that shops be given the option to show their locations to everyone on the galaxy map...
    9. MacThule

      Stations 2.0 -BEFORE- Galaxy 2.0

      ...affect how we access resources, and therefore what levels of irregularity in resource distribution can be seen as tolerable within a server's economy, and what cause undue hardship. Stations strongly affect how trade is conducted, being the basic tool for conducting trade whether through...
    10. Zilvs

      Strategic (or multiple) Stations

      I would love to see factions in starmade with territory claimed and more stations than just the homebase. It would be really cool, in my opinion, to see different types of stations. Like a dedicated shipyard, trading outpost, refinery, defense station, etc. Sadly, I think that it will always...
    11. Neon_42

      Encouraging deeper gameplay via economic bonuses

      I suggest changing faction points to a faction health system and changing the game economy to encourage control of territory via mining, refining, and manufacturing bonuses, without the addition of new currencies. Below are the key points for doing this. The faction health system would be...
    12. MacThule

      Strategy Treatment: Disposable Defense

      I wanted to title this treatment "The Best Defense" because it is based on what really works, not what should work from a perspective of min-maxing trying to plan for every eventuality. I went to a more technical description to prevent pointless bickering over semantics about whether...
    13. Jojomo

      NPC update resources and maintenance now give live economies?

      ...noticed some bits I skimmed over the first time. They look boring at first but they could have very exciting implications. such as a working economy, which would also mean natural reasons to DO things (any things: trade, fight, expand, etc) Here are the sections: I'm not an expert in...
    14. Chckn Wildstyle

      Blighted Expanse [Hardcore PVP - Player Economy Incentive]

      Blighted Expanse is for all PVPers that want a no strings attached kill all on sight if you so please server. There are no rules against spawn killing on people's homebases, the penalty for death is 1000 faction points and there is no buffer between when you can lose them again and your death...
    15. MacThule

      Fix NPC Shops = Fix The Economy

      ...infinite profit loops that benefit both our starport and our associated traders in and out of faction. There is a fundamental hole in the economy though, and outside of the mineral/carved trade, player shops can only be sustained over the long term by subsidy. - No matter how you wrangle...
    16. SpokeN711

      This Is My Hello World - Starmade Edition- SUGGESTION AI interactions ship damage, fleet combat etc.

      ...a faction, to fast based fight or flight combat as is in the game today. Different styles of gameplay wants i/e faction management (trade/ economy, PR, and the like) and a higher archy of military levels as wll as civilian sector jobs like a merchant or transporter or a personel transporter...
    17. Z

      Economy Metrics

      This is one for server Admins. Now that we have trans-galatic automated trade, we could use a way to track what is being bought and sold at various levels. Say a metric of trades in/out of npc shops, pc shops, and a way to track those trades on a per galaxy or trans-galaxy basis. I'm NOT...
    18. S

      Read by Schine NPC Stations and Trading and Other Mechanics

      Right now, Stations don't do too much in space. I would like to propose an idea that allows for players to become traders, mercenaries, pirates, or station administrators by creating stations that expand over time and respond to events in the galaxy. To get things started, I propose that any...
    19. Neon_42

      Ways to Automate My Economy?

      There are two reasons i've stopped playing Starmade. 1) There are no real problems to solve. 2) There wasn't a good way to automate my economy. With the addition of fleets in some of the most recent updates it looks like I can solve parts of #2. I'm wondering if there are any good ways to...
    20. Raisinbat

      Read by Council Factory progression block

      I think a lot of the game's trading problems can be solved by simply adding 1 block to the game: Factory Optimizer Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will...