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    1. Valck

      Is slow travel a contributing factor to the decline of PvP?

      If it solely comes down to a choice between AI pirates and human griefers, I know where I'd prefer to be. If you take away that choice, chances are you're deterring players from joining up at the same time, and even if you may never have met those players, I don't think that's a wise design...
    2. Valck

      Is the Wiki ship classification page accurate in your opinion?

      The official StarMade wiki is at https://starmadepedia.net/ and to my knowledge there is no article there even as much as mentioning ship classes. What anyone writes on any other third party site is irrelevant.
    3. Valck

      Kupu's thread

      Maybe it shouldn't. Currently brown hull/armour is the only tint that even remotely conveys the feeling of something not fresh out of the factory. I'm fine if any other colour is changed or added, but in rust I trust ;)
    4. Valck

      Not only is the wiki in shambles but...

      The amount of work you put into the wiki is amazing and greatly appreciated. I don't think I'm too great at writing articles, but I'd like to help with article maintenance - spelling, wording, links, that kind of stuff. It may sound funny, but the one thing that's holding me back is the need to...
    5. Valck

      Game Update not loading.

      Simply exit the game first if applicable, then delete the file GameConfig.xml in the StarMade directory, and start a new world if you haven't invested too much time in it yet. Otherwise, in addition to that, you may also want to find and delete your player info file in server-database/world0...
    6. Valck

      Not only is the wiki in shambles but...

      Just wanted to say thanks for switching on encryption for SMD and the wiki, so... "Thanks!"
    7. Valck

      Supply/Demand: The economics of Starmade

      Schine are working at implementing a mission system anyway, so why not connect both? One of the problems with any mission system is dearth of content. Either it is repetitive, modular, procedurally generated run-of-the-mill "rescue princess X for the umpteenth time", or it is lovingly...
    8. Valck

      Elevator blocks

      More importantly, it would cut down on logic for smaller ships too where you don't have the luxury of dedicating an entire deck to logic... Say what you will, I do like them. But don't worry, I seem to remember that it has been announced that they're going away or become an optional graphics...
    9. Valck

      Screwy Site

      Working again, thanks.
    10. Valck

      Is slow travel a contributing factor to the decline of PvP?

      As I said, full PvP or no PvP at all, any middle ground won't work in the long run.
    11. Valck

      Brainstorm This Use total factioned mass to measure influence

      How about utilizing the blueprint rating system? I know it is WIP and not very accurate at the moment, but - provided it stays - it will become useful eventually. Besides requiring a certain minimum total mass, the ratios of defensive versus offensive versus non-functional blocks could be taken...
    12. Valck

      Is slow travel a contributing factor to the decline of PvP?

      Well, there already are admin options to un/-protect sectors. It might help if there were a setting to set the universe as protected by default, and declare sectors, or preferably systems as PvP, in addition and as opposed to the way it is handled currently. On the other hand, if there are...
    13. Valck

      Is slow travel a contributing factor to the decline of PvP?

      Yay Concord. Isn't working in EVE, won't work in StarMade.
    14. Valck

      Is slow travel a contributing factor to the decline of PvP?

      In my opinion the only thing that can help PvP is consensual PvP. If you want server wide PvP, make it known so people who don't enjoy the permanent life on the edge can avoid it. If you do not want server wide PvP, make it known and establish rules when PvP is acceptable. If you do not want PvP...
    15. Valck

      Solution to armor : Armor grouping

      Then maybe I don't understand how you define "plate". In my example, all of the five blocks of the "plate" would be connected, as would the five blocks of the plate next to that one, and so on. You can either allow different plates on one ship, or you don't. If you allow plates, you need a way...
    16. Valck

      Make freelook angles relative to the ship

      https://starmadedock.net/threads/a-proper-3rd-person-view-aka-chasecam.58
    17. Valck

      Solution to armor : Armor grouping

      I don't see where this would be balanced, since you have to deplete the total HP of all the blocks in a plate plus the bonus HP before you get even a tiny hole. Yes, once you killed the plate the hole will be big, but with single blocks you would already have several holes by then. I was under...
    18. Valck

      Solution to armor : Armor grouping

      The idea in general has merit, however I think an (essentially free) armour bonus should come with a corresponding tradeoff of equal proportions. Compensate the armour bonus with additional mass. That would lessen the impact you mentioned for smaller craft - relatively speaking, they become...
    19. Valck

      Screwy Site

      That's the one I've been using all the time, it has been working for me until maybe about an hour ago. Now it doesn't...
    20. Valck

      Make Cargo Optional in the Server Config

      Set all xxxBaseCapacity sizes to MAXINT in CustomBlockBehaviorConfig.xml.