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    1. Valck

      Game Balance approved suggestions for 18th Dec release

      I'm inclined to say yes, "taking away" stuff is usually perceived as a bad thing. I'm fine with that, I just think players don't necessarily always know what's best for them ;) I'm curious how the cargo "content" will play out in the long run - I doubt there will be much need for any freight...
    2. Valck

      Bug Planet Plates and multiple faction blocks

      I think for the planet core, it does cycle through the factions that have claims on the planet, and every individual plate should show up as owned by its respective faction. If it doesn't, that might be a bug. But I'm pretty certain it works as intended.
    3. Valck

      Bug pixel format error?

      Considering this 'new' used computer is likely already five years or older, I wouldn't completely rule out a faulty graphics card, or possibly other hardware such as RAM, either.
    4. Valck

      Game Balance approved suggestions for 18th Dec release

      Sorry, but twenty-five to fifty times? While an improvement, that's still ridiculous in my eyes. If 30% of that ship is cargo, then I'd call it plenty if the same ship can be constructed once or maybe twice from that cargo. But I guess whatever floats the boats of the majority, as long as there...
    5. Valck

      Brainstorm This Small Suggestion: Concrete Blocks

      Don't get me wrong, I also appreciate the tiled look too; it wouldn't do to replace one for the other. What I'm saying is we already have an early game option for non-tiled blocks, which I'd prefer to see expanded upon before the introduction of a new block.
    6. Valck

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      Psst... F5/F6 are your friends ;)
    7. Valck

      Brainstorm This Small Suggestion: Concrete Blocks

      On the contrary, I especially like the uncarved rocks for being seamless. It already helps to break up the blockiness quite a lot, and that would be vastly improved with angled blocks. They could also be integrated into the generation algorithm for asteroids, allowing for very smooth or very...
    8. Valck

      Brainstorm This Small Suggestion: Concrete Blocks

      I too think this is a great idea. However I'd hope to see tetra/hepta/slab etc. variants of the existing "building" blocks first, namely plain and carved asteroid and planet rocks, crystallised ores, and so on, before yet another block is being introduced. This would already explode the...
    9. Valck

      Planned A proper 3rd person view (aka Chasecam)

      For the time being I would be content if the free camera were aligned to the ship's local coordinate system instead of world coordinates... come on schema, that can't be too much of a change? Christmas is coming? Please?
    10. Valck

      Some way to automatically connect storage to a storage network

      Connect docking rail to station storage, connect rail docker to container storage, set station storage to pull and container to not pull or vice versa? Or am I misunderstanding completely?
    11. Valck

      Logic and its Relationship to Doors

      I like the idea, but wouldn't it make more sense for the door to act as a switch instead of a button, considering its statefulness?
    12. Valck

      Pirate Energy Problem

      As an explanation, that's "premature optimization" for you ;) - putting stuff in before the foundation is final. Just remember the game is still far from complete. The pirate ships would need to be updated every time systems balance is changed, but that can be extremely time consuming, and...
    13. Valck

      Vote for your prefered cargo-container size!

      Currently I have two standardized containers in use, the TinCan™ of 19x9x9 with 15x5x5 internal volume (375m³) and a tare mass of ~50 tons, and the DoubleChest™ of 53x27x27 with a nominal internal volume of 20k m³ (actual volume is 47x21x21 , 20727m³) at ~1000 tons empty. Note that those are...
    14. Valck

      Logic and its Relationship to Doors

      While I'd prefer a uniform behaviour, I could see the "Minecraft approach" as a viable quick solution while leaving the door open (haha) for later, more profound changes - have blast doors only operate when controlled by logic, and have plex doors continue to operate the way they are now. This...
    15. Valck

      Revert 'fix' for ability to rotate any block

      Yup, and metal grilles and plex/blast doors. You know, maybe it wasn't intentional - the idea was to finally add rotation to decorative pipes, but someone accidentally flipped a sign somewhere and instead removed rotation from all those other blocks... ;p </sarcasm>
    16. Valck

      before you change the cargo please make it controlable

      ...yes please, and also in the other direction, a minimum amount that does not get drained.
    17. Valck

      Can't seem to launch the game under 64-bit Lubuntu.

      Just as a heads up, I'm using OpenJDK/Icedtea 1.7 (Java 7) here and it runs StarMade just fine. It does currently not run under version 1.8 (Java 8). However I'm running Gentoo, not Ubuntu. EDIT: Just double checked to be sure, turns out it's the same version the OP uses. java version...
    18. Valck

      2 wedges act as full blocks

    19. Valck

      2 wedges act as full blocks

      And Lex Rimmeri is the only way it can work? Maybe pulling this off requires thinking outside the cube...
    20. Valck

      2 wedges act as full blocks

      Would be incredibly useful to have, but it would require some creative coding to put two voxels into the space of one on the same entity (read: unlikely to happen anytime soon, if possible at all).