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    1. Valck

      Read by Schine RTS elements, and Shipyard Efficiency

      Also binds you to that specific shipyard's location. If you produce in a makeshift shipyard close to the front lines, you may not be as efficient as building half a galaxy away. That said, I think the 1-to-5 ratio is a bit much, but the exact balance didn't seem the focus of the suggestion, and...
    2. Valck

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Nope, tried it. My workaround was sorting both old and new keyboard.cfg and diffing them so I could have a nice list of changes, and then manually replacing the changed key bindings with my previous ones, after launching and exiting the new version once to get the changes. I didn't look into...
    3. Valck

      StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes

      Okay, fine with that. I only wish it had been done a bit more graceful, not simply clobbering existing setups. Apart from that, excellent update so far.
    4. Valck

      Make computers/modules grouped like hulls.

      There you go:
    5. Valck

      Get Logic Signals out of Storage

      My observations in 0.19538 were: You need to slave an or gate or an activation module to the storage you're trying to query (c on storage, v on logic), they don't need to be in physical contact. Detecting changes requires the storage module to have storage pull activated. As far as I can tell...
    6. Valck

      Is there any way to delete logic tubes from files?

      This is exactly what I want to avoid - having an otherwise useless extra block. Please read my previous post above.
    7. Valck

      Is there any way to delete logic tubes from files?

      I have no idea what 'terminal' you're talking about; if it's a part of your personal project, it seems a bit much to ask for a private dev version, and quite pretentious to tell Schema how much work it is or isn't. I can get behind that, seeing what connections go into a block is at least as...
    8. Valck

      Recognized Personal Trading + Shop Modifications = More Player Interaction

      'Shop', 'market', or 'economy' might be relevant keywords too. I agree the discussion is spread out over time and (many) place(s), I don't think there is a single thread that covers it all, but a lot of improvements and solutions have been proposed, and I'm pretty certain that by now Schine are...
    9. Valck

      Recognized Personal Trading + Shop Modifications = More Player Interaction

      You're proposing changes to the shop module, suggesting new meta items to allow access to shops and other players, requesting bug fixes... all in one go ;) While I agree with much of what you say, most of that has already been discussed, and in detail, elsewhere. I'd be fine if initiating a...
    10. Valck

      Recognized Adjustable Rail Rotation

      Maybe a combination of both could work - a new menu where you set the increment for that rotator (with default set to 45° as to not mess up existing builds...), and the current method of on/off activation modules to indicate the number of steps?
    11. Valck

      Recognized Personal Trading + Shop Modifications = More Player Interaction

      That's a lot of suggestions that are only marginally related. I won't go into the shop/market side as I think there are several other threads covering most if not all of that already. I don't like things popping in my face out of the blue like guild invites or trade windows. Let me propose a...
    12. Valck

      Shift Brake Speed

      I'm pretty certain before the recent changes to thrust, the "break [sic]" function was slowing down faster than reverse thrust, while at the same time requiring less energy to do so. I'm glad that has finally been fixed. Maybe one day the spelling will get fixed too...Colour me impressed, now...
    13. Valck

      Fixed [code=xml] tag syntax highlighting is unusable

      Ahem... I have no idea how much effort it would take to modify the respective configurations, but it would be really helpful. The syntax highlighting really helps in my opinion, especially for people who aren't too familiar with a language.
    14. Valck

      Water block permeable

    15. Valck

      Ship Core Permissions (Create Blueprint/Create Design)

      Don't be so dogmatic ;) Again, it depends on the context. A password is a simple concept from a usability standpoint as well as in implementation, and it allows the ship's designer to easily give access to different people, or groups of people, without any control over what happens after...
    16. Valck

      Standardized Cargo/Shipping Containers

      https://starmadedock.net/threads/vote-for-your-prefered-cargo-container-size.22324/
    17. Valck

      Ship Core Permissions (Create Blueprint/Create Design)

      It doesn't have to be. While I agree that blanket DRM is a bad thing, I think for the sake of in-game, player economy, ship designers should have a way to limit redistribution of their creations on a server. This could be done as a per-server configuration option. You wouldn't be allowed to...
    18. Valck

      Multi account checking?

      I agree it would be useful if there were an option for server owners to black-/whitelist a registry name along with all associated accounts, but there should be absolutely no way for non-Schine staff to query all identities of anybody's registry account except your own. That simply is nobody's...
    19. Valck

      Read by Schine Pirates own systems by default

      Yeah right? One might wonder why that is so... It seems what you actually want instead is "early access" to a finished triple-A game. "I want my game with final balance, no bugs, and all the content, and I want it nao."
    20. Valck

      Shops; Quick sell, quick inventory

      Not saying it wouldn't be a useful addition. If you set the source storage as your "use cargo", then you don't need the intermediate step of using your personal inventory. Of course depending on the ship's layout and other factors, that is not always possible/desirable.