Search results

    1. Valck

      StarMade v0.19538 - New Thruster Mechanics

      Let's just agree that we disagree on this point, shall we ;) Also I don't think Minecraft is that much more accessible. You'd get nowhere without the wiki; while it may have become common cultural knowledge how to make a crafting bench or a pickaxe in Minecraft, you're not even told the most...
    2. Valck

      The Planet Thread

      If that means you're forced to upgrade, by all means give it a try ;) Doubling the radius from the default 225 already makes a huge difference, as it effectively gives you eight times the surface area. If you go much above 500, you might need to increase sector sizes as well, and for me at some...
    3. Valck

      Logic and its Relationship to Doors

      Yes, that would be ideal - if we had microblocks and could build fully functional rail doors inside the 1x1x2 space a plex door requires. Access control logic aside, you need at least eleven blocks to perform the function of two plex door blocks - two rails, a core, a docker, two aesthetic...
    4. Valck

      StarMade v0.19538 - New Thruster Mechanics

      Just the same as I have to rip out thousands of missile tubes if I want cannons instead? Yes. Does that make it complicated? I don't think so. Wouldn't it take away something if you could just reconfigure your weapons on-the-fly to become cannons instead of missiles? For me, having to...
    5. Valck

      StarMade v0.19538 - New Thruster Mechanics

      I don't get why we need that adjustment window at all - this sticks out like a sore thumb. Everything else in game is configured by the way you build and interconnect it - you want an effect, add an effects computer. You want your missiles to shoot out the top? Orient the missile computer...
    6. Valck

      Regarding Windowed Mode

      This seems to work for me, on Linux, under OpenGL: settings.cfg G_RESOLUTION = 1920 x 1200 G_FULLSCREEN = false G_WINDOWED_BORDERLESS = true Of course you'll need to adjust the resolution to the actual resolution you're using. hth
    7. Valck

      Problem with missals

      All I can think of is - that is some ass there... sorry, what were you saying again...? :)
    8. Valck

      Trade incentive, as accomplished through modular creatures

      I can subscribe to most of what you said. Absolutely, and not at all. There should be life only on some planets; ideally the chances would be configurable per server/universe. But if life "evolves" on a planet, it wouldn't make sense if it weren't adapted as close to perfect to the conditions...
    9. Valck

      Suit crafitable Trivial Factory insteadof Basic Factory

      How about instead basic factories either require no power, or generate just enough to sustain themselves. It wouldn't make much of a difference on the larger scale, as you'd still need just about the same amount of power generation/storage once you add factory enhancers. However it would ensure...
    10. Valck

      Game Balance approved suggestions for 18th Dec release

      Sorry to bring this up again... but this was nagging me. While it is true that with shipyards you can now design as if in creative, you still need the resources to actually build the ships. And if some resource is hard to come by, it is so for everyone, and different from just importing a ship...
    11. Valck

      Remove Cargo Tab from Inventory + Player Menu

      That's the problem with two unrelated suggestions in one post, and a poll on top of that... I might actually like this second one. Not the specifics maybe, but a way to independently access the "application bar", for lack of a better name.
    12. Valck

      Game Balance Suggestions

      Let passive effects be activated by logic - for example, it would be nice to automatically activate antigrav when deploying the landing gear, or overdrive when swivelling engine pods to "forward thrust" position, without having to also manually activate the respective effects computer.
    13. Valck

      Game Balance approved suggestions for 18th Dec release

      I agree with your analysis how resources are not consumed in even proportions. But what I see is a disproportionate amount of resources used for shield systems, which to me seems to indicate a balance issue, regardless of how rare the raw materials are or aren't. But that's the point I'm...
    14. Valck

      Game Balance approved suggestions for 18th Dec release

      I don't disagree with you on how uneven the resources are used. Maybe that should be the thing to look into... and maybe people should think about adding effect systems to their armour and weapons to counter shields, if they don't have them. I think those systems need to be scrutinized for...
    15. Valck

      Game Balance approved suggestions for 18th Dec release

      Both are almost exclusively used in shield systems, which are not essential to build ships. Yes, they are a strategic resource, but you don't need them... until your neighbour has them.
    16. Valck

      Game Balance approved suggestions for 18th Dec release

      And that 'mistake' was what made it varied and interesting - a rare resource that is in demand. I don't agree with your assessment of how high the demand was, I've happily been building spaceships with the 'mistaken' resource distribution without problems. It isn't that hard to find once you...
    17. Valck

      Game Balance approved suggestions for 18th Dec release

      How do I phrase this without coming across as the naysayer again... I hope that doesn't mean what it sounds like. Wouldn't it be more interesting to have resources distributed unevenly?
    18. Valck

      Server Side Chat settings.

      While I agree chat should be limited to local, experience shows that people will then use external comms even more than they already do... I'd even go further and say general chat should be limited to the immediate area, with direct chat channels allowing radio-like sector wide communication...
    19. Valck

      Password block

      I think Schine were talking about a soonish update to the permission block anyway, so something similar may already be in the works. That aside, I think improved access/restriction options beyond mere faction rank are a valid and somewhat pressing issue.
    20. Valck

      Game Balance approved suggestions for 18th Dec release

      Maybe, also no values are set in stone until release.