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    1. Valck

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      And... now even that has been "corrected". Excuse me if I may sound a tad disappointed. This thread has so many great ideas, would be a shame to let it go to waste.
    2. Valck

      Combined Core and Rail Docker for rail based elements.

      Would still be nice if it were possible to see ships docked to a station without also having all the landing gears, doors, and what-have-you. No idea how to differentiate between ships and utility modules that doesn't require any additional blocks though, or that doesn't lend itself to exploits.
    3. Valck

      Suit crafitable Trivial Factory insteadof Basic Factory

      I doubt simply removing power consumption from any block would be much more complicated than setting some internal check to false or a variable to zero. Even exposing the factory power consumption values to blockBehaviourConfig or some other appropriate config file doesn't necessarily have to be...
    4. Valck

      Salvage beams are boring

      Risking to sound like a broken record here, but mining might be more of a challenge if cargo were actually meaningful and you couldn't just run around with a sector full of asteroids in your suit's pockets, much less a planet or two. I'm certain there will be an outcry over how tedious and...
    5. Valck

      Redesign SpaceStations

      I had no intention of slighting your work. I think the approach you're taking is the right one - focussing on a few builds, following a coherent design. No need to have dozens of new stations that may be brilliant each on their own, but don't fit a common style, built buy players who may or most...
    6. Valck

      Decorative Doors

      You may want to check out the copy/paste and symmetry functions of the advanced build mode, it can really help with tasks like this. If you do a customization pass after pasting, they don't all have to be exact lookalikes, but you still can quickly and easily create many rooms and other features...
    7. Valck

      Redesign SpaceStations

      Nothing to say against design contests, as long as there's no community vote with guaranteed inclusion for the "winning" entries. A contest that serves as an inspiration is fine, I'd also be OK if some of the winners get hand picked by the design team, but please not another design disaster like...
    8. Valck

      What I Miss Most from Minecraft

      No objections - as long as they have a chance to rise against and eventually overthrow their masters. Might actually make for some interesting gameplay - secretly running guns to the oppressed labourers of your favourite neighbour, or picking them up and help them escape... ;)
    9. Valck

      Brainstorm This #The Solution to Economy - The Exchange

      I think you're both right. Shops are undeniably broken at the moment, however enhancing them to tie into a bazaar system is another thing and not what I'd call simply fixing them. Yet without some enhancement like that, I think it's difficult for any meaningful trade to develop. The shops as...
    10. Valck

      An easy way to clear seach bars.

      The thing is, you have to click to select the search field before. If simply there were a 'clear' button next to it, you'd still have to click somewhere, but no need for any additional key presses.
    11. Valck

      White Boxes in the Galaxy Map

      Interesting, I had that issue back in August, but haven't seen it again ever since that bugfix got released... Currently using proprietary Nvidia drivers 358.16, but as far as my experiments back then went, downgrading or reinstalling the drivers didn't cause any changes. Seems like some other...
    12. Valck

      Mandatory Structure

      Would it be OK to use vi instead?
    13. Valck

      Resource Reports

      If done as suggested by using logbooks, it would require them to allow more than the current four lines/512 chars. I'd absolutely welcome that as a positive side effect, making them a bit more useful in other situations as well. However if/when logbooks ever become a player craftable/purchasable...
    14. Valck

      Warheads are just fine as they are???

      Thank you for directing me here, however I think the issue I mentioned in "Questions about Warheads" doesn't quite fit in here, namely how warheads don't reliably trigger in the first place, even if it currently happens because of their low damage output. I understand your concerns, but just...
    15. Valck

      Questions about warheads

      I don't know... just now I ran a few more tests, and this time almost every warhead managed to set off another one next to it. However the few tries I gave it yesterday, it never triggered a second warhead... it seems they only trigger when they are either shot by a weapon (regardless of...
    16. Valck

      Questions about warheads

      Are you positive about the triggering? Just yesterday I stacked two above each other to see if I could blast through a plex door - which I couldn't - and the second warhead didn't go off when I triggered the first one with my laser pistol. Using vanilla settings on 0.19538, but I didn't notice...
    17. Valck

      Read by Schine Asteroid Wrangling: A new way to mine.

      Of course rebalancing would have to happen. I don't see why it would have to be less rewarding. Milling up the asteroid in a refinery could simply yield the tenfold amount of resources you're getting by shooting it with lasers, so you might even net more stuff per time than you do now. And both...
    18. Valck

      Logic and its Relationship to Doors

      You also need direction control. Five more blocks you have to accommodate somewhere.
    19. Valck

      Incinerator Block

      I think now that we have it, storage overflow should be used to take care of that. Currently storage blocks stop pulling when they can't accommodate another full cycle - how about a setting to allow them to continue pulling, either by linking some controller, or via a GUI switch. If dropped...
    20. Valck

      Logic and its Relationship to Doors

      That's not what I was alluding to. It certainly would be nice to have microblocks eventually, but integrating the existing door blocks into the existing logic system might be a more manageable approach in a more manageable time frame. If microblocks are ever to be implemented, I think they...