Search results

    1. Valck

      Fleet AI: use OpenSteer

      umm yeah. Also remember that space is three-dimensional, so it's probably as much work to adapt that outdated project as it would be to write a 3D pathfinding function from scratch.
    2. Valck

      Bug Latest Devbuild Crash

      Sorry if I'm hijacking this thread, but the title describes exactly what happens, so I assume it's ok to simply append the latest dev build crash reports... build 20160704_062850 crashes on java.lang.UnsatisfiedLinkError EDIT: $ /lib/libc.so.6 GNU C Library (Gentoo 2.22-r4 p13) stable release...
    3. Valck

      A small logic suggestion

      This may be confusing and/or annoying, since SHIFT-V is already used to connect a contiguous group of identical blocks to a controller; I wouldn't want to accidentally link a group if I fail to notice that I already have a controller selected, or get into reverse connection mode if I haven't.
    4. Valck

      A small logic suggestion

      Absolutely, I'd love to see both. A request to allow making connections in reverse has been brought up before and has even been "recognized" - I guess just showing them is kind of a prerequisite, so there may be hope.
    5. Valck

      StarNet

      There, fixed it ;) Everything else, full ack.
    6. Valck

      Storage Logic with factories

      Not alerting when the chest is full/empty but there are no items to pull is intended behaviour, according to your words at ⚓ T914 cargo area - does not detect full state anymore for storage modules - only the "empty" detection is marked as broken and only when you modify the contents manually...
    7. Valck

      Storage Logic with factories

      In addition, it needs some blocks to pull in its "feeder storage" to recognize it can not pull anything because it is full. That is, if your pulling storage becomes exactly full with its last tick, and there is nothing left to pull in the other storage, it will not signal that it's "full". If...
    8. Valck

      Launcher public beta!

      $ ./starmade-launcher ./starmade-launcher: error while loading shared libraries: libgconf-2.so.4: cannot open shared object file: No such file or directory The GConf configuration system is part of the Gnome desktop environment, which not everybody can be assumed to have installed, for various...
    9. Valck

      Pickup Rail Improvements

      Having a rotator as part of the launch rail itself means the take-off motion will stutter while the ship rotates around its docking point, whereas docking the entire launch rail assembly to a rotator on the base structure allows for a fluid take-off while also doing a "proper" barrel roll...
    10. Valck

      WIP: Unclassed Hangar- Centric design

      Or, you know, just use [ img ] tags... hosting on SMD is not the problem here. Actually I prefer images not coming from third parties for a multitude of reasons, like so-called "image hoster services" deleting images after some undisclosed amount of time, which really isn't very much of a...
    11. Valck

      I need some help for some details

      Obvious things from the stills: windows along the wings' leading edges and the fuselage whatever you may call them - seams, flanges - that look like they're connecting sections of wing air intakes and engine exhaust ports along the leading and trailing underside edges spikes protruding from...
    12. Valck

      New Thruster Block

      I agree, however from the looks of it, it may already be configurable to that effect in (custom)blockBehaviorConfig.xml: <Thruster> <BasicValues> [...] <UnitCalcStyle>LINEAR</UnitCalcStyle> <!-- LINEAR, BOX_DIM_MULT, BOX_DIM_ADD --> <UnitCalcMult>5.5</UnitCalcMult> <!-- multiplied...
    13. Valck

      Recognized by Council Its science!

      Funny. I think the console feels like it takes a bit getting used to, but the pipe is the logical successor to capsules as design elements. Here's looking forward to new plant models. And when more 3D models make it in, the consoles too won't look out of place anymore.
    14. Valck

      How to toggle a turret on or off via remote - my solution

      ... but with a single activator that's on your hotbar it only takes a fraction of the time you need to open the menu, find the entry for the Turret Docking System Collective, and accidentally undock all turrets instead. The downside is possibly massive collision lag.
    15. Valck

      Saber's Thread

      Le what? EDIT: Sorry if it wasn't obvious that I wasn't being serious. Written communication and nuances and all that ;)
    16. Valck

      Creative mode.

      You can, but it does not become permanent so you have to disable it for every session. I'd call that a bug since as you are admin in single player, you can change /creative_mode PLAYERNAME true/false anytime anyway...
    17. Valck

      Fixed [code=xml] tag syntax highlighting is unusable

      here is another candidate: ls -l -a /path/to/directory/* ls -l -a /path/to/directory/* Since it's a bit like fishing in the dark...
    18. Valck

      Starmade server Startup crash (Glibc Version)

      Instead of $ java -X[whatever] -jar StarMade.jar -server try $ export LD_LIBRARY_PATH=/path-to-custom-glibc/lib; java -X[whatever] -jar StarMade.jar -server because unless you did a global update of your primary glibc for your VPS, its environment is probably still configured to look for the...
    19. Valck

      Starmade server Startup crash (Glibc Version)

      I haven't tried it myself, but so I'd be cautious against running this as root (what "su -" does) in case other software depends on the previous version. On the other hand, the same man page mentions which seems to imply that you can also install it as a secondary library; you'd probably do...
    20. Valck

      Mobs

      The spiders are still there, but they have no place to live - they inhabit the old, procedural stations which I don't think are generated anymore... unless you delete the new station blueprints from ./blueprints-stations, and probably ./data/prefabBlueprints/defaultStations.zip too. Also I've...