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    1. Valck

      Term 3 Voting Now Open!

    2. Valck

      Term 3 Voting Now Open!

      My thoughts exactly, but oh well... Thanks, looking forward to the next round then.
    3. Valck

      Term 3 Voting Now Open!

      It didn't look like that to me. When there are candidates without vote, the submit button was greyed out with a hint stating "Missing preference: x", or "Duplicate preferences: y". Of course, now that I have given a rank to every candidate, there's no way to set any candidate to a value outside...
    4. Valck

      Term 3 Voting Now Open!

      Guess it can't be helped; voting is supposed to have closed by now. I do hope it gets fixed for the next election. Another concern I have after reading the linked PDF on tie-breaking is how "strong ties" are going to be resolved when voters are required to rank every candidate. In the PDF...
    5. Valck

      Term 3 Voting Now Open!

      That's not going to help - I can change the numbers in the input fields no problem, and I can even submit the changes, but it then reverts my changes and tells me there is a conflict where clearly there is none. You'll also notice the site suggests I re-submit, but at the same time, the submit...
    6. Valck

      Term 3 Voting Now Open!

      The thing is, there is only one "conflict" (false positive), involving two candidates, and because of that it doesn't allow me to save at all... EDIT: In fact, when I have correctly adjusted both candidates' positions, the "submit" button turns green and becomes clickable, as it should. However...
    7. Valck

      Term 3 Voting Now Open!

      The limited session timer and your own recommendation to go ahead and vote/save/redo to keep the session active encourages not paying too much attention to the initial voting, as it suggests one could always go back and fine-tune their votes later, but I think there's a bug in the verification...
    8. Valck

      Recognized by Council Main Menu Background Suggestion

      I have only seen the screenshot in Schema's announcement so I can't really tell how it looks and works in game, but I was wondering... what about having the game take a screenshot at the time of logout (or remember the scene, if it's going to be animated), and use that as the background the next...
    9. Valck

      Read by Council Language Translating

      Same words, different issue though... this one is about real time translation of the in game chat.
    10. Valck

      Read by Council NEW Entity Structure Command, Turn all lights on/off

      You could leave installing lights as a task relatively late in the design process, and then install them with a controlling block selected so they all autoconnect to that. Also I think even for "full stealth mode" I'd want to have at least some emergency lighting going on, so controlling each...
    11. Valck

      Read by Council Planet gravity should act from center of dodecahedrons

      Oh, but Madman, that depends on how you look at "SM's scales". In my book, a block represents roughly a cubic metre, making stars, planets, and space itself grossly undersize, and even the largest ships won't come close to suffer from their own gravitational pull. If on the other hand you take...
    12. Valck

      Read by Council Planet gravity should act from center of dodecahedrons

      Riiight. And nuclear fusion will happen when you add just a few blocks more?
    13. Valck

      How to fast travel at stations? Suggestions?

      Actually, you are sprinting; there's a key to switch to walking speed, for me it's left shift but I have probably customized it that way, you can look it up in the game settings or in keyboard.cfg.
    14. Valck

      Term 3 Voting Now Open!

      While you're looking into the site, would it be possible to enable https? I'm not too concerned about voting fraud, or the NSA profiling my StarMade political preferences, they probably know them anyway - but I prefer connecting via a secure channel where possible, and since the main...
    15. Valck

      Term 3 Council Applications Now Open!

      UTC - Wikipedia, the free encyclopedia My sincerest thanks for using universal time, makes it so much easier for anyone who happens to live outside that one timezone the post was written in - this should really be the standard in global communication... ;)
    16. Valck

      Suggested Pirates are too easy.

      You can also allow enemies (ie. pirates) to use any blueprint on the server to keep them on par with your tech: Not everybody has the time/patience/opportunity to watch streams. If there are regular dev streams in which new information is being disseminated (as opposed to let's plays), I think...
    17. Valck

      Fixed Click to expand no longer expands?

      'Fixed' it via GreaseMonkey, thanks. Finally a good enough reason to wrap my head around it...
    18. Valck

      Fixed Click to expand no longer expands?

      Well, that's deplorable. Out of curiosity - why even offer it if it isn't compatible with the current framework, and supposedly will work even less as time goes by? Do you have plans to update it to the current framework eventually? As you might guess, I'd love to see a functional no-frills...