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    1. Valck

      CIR - Term 3 Councillors Announced

      I don't think this has been written out expressly before. I don't count an internal council discussion, an obscure chat log or a livestream as public information. Reelections. Suspension of activity in the worst case. "... thus can be removed" and the next lower ranking candidate climbs up a...
    2. Valck

      CIR - Term 3 Councillors Announced

      I have to ask why there was no official announcement about the departure and succession. Criss stated that Schine were to decide on a course of action "over the weekend", but nothing ever followed up. Basically you're saying, if even one person voted for any candidate, that candidate is...
    3. Valck

      Galaxy map crash

      Or just wait until the other galaxies are rendered. May take a while, depending on your machine, although ten minutes seems excessive...
    4. Valck

      Fixed Downloaded Sments Have Random Names

      Seeing how searching for eg. 30426_ab785ec9f712b0c510065e5d23cd770d.sment doesn't return any results (well this specific one does now, but not in the content section...), it would be great if the download file names were constructed from a time stamp when the item was last updated, the author's...
    5. Valck

      Community Fleet Contest Results!

      https://starmadedock.net/data/2014/11/6405_0d9fde6f4fff98eece0b2dceef50a1a2.sment
    6. Valck

      CIR - Term 3 Councillors Announced

      Explain please. ToasterBorst's Council Resignation Letter keptick's Council Resignation Letter What am I missing?
    7. Valck

      CIR - Term 3 Councillors Announced

      Here's a shoutout to the remaining Triumvirate! Don't let yourselves get demotivated, now is the time to declare an emperor! Hope to hear from and about the council soon, it's been awfully quiet...
    8. Valck

      The *responsible* warhead rebalancing thread.

      So what? A single torpedo dropped from a fighter craft can blow a hole in a battleship. If that fighter gets past the battleship's AA, if the CIWS doesn't take out the torpedo, if the torpedo hits at all, and if the torpedo hits a critical section. The proposed buff to warheads doesn't make them...
    9. Valck

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      True, but the one thing you can't do is keep your doors etc. from showing up on everybody else's nav HUD. I'd like such an option that allows me to see ships docked to a station or each other, but I don't want to see every door or landing leg. I don't think it is programmatically feasible to...
    10. Valck

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      One type I'd love to see would be a non-physical docker; this would solve a lot of headaches with landing gears and extending docking collars.
    11. Valck

      Admin Commands for StarMade

      If you had bothered to read the first post you could easily have found
    12. Valck

      Remember Gravity After Logout

      Certainly "gravity" is unsatisfactory as it is now. Its statelessness is one thing, its integration with game logic is another - the gravity unit can only toggle, not explicitly set or reset, your gravity; that regularly breaks automating changing gravity say, in airlocks - if you accidentally...
    13. Valck

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Doors, ramps, landing gear, radar dishes, ... all show up as docked entities which they shouldn't, and contribute to collision detection lag, which they shouldn't either.
    14. Valck

      Remember Gravity After Logout

      Remembering gravity across sessions doesn't work for planets either from what I can tell, but planets tend to capture you back into their gravity. However I've been able to float out of planets' gravity wells too, as long as I don't jump or align to it in any way.
    15. Valck

      Launcher starts, game doesn't.

      If I were to guess, I'd say something is broken in the 32-bit FastNoise library: versus EDIT: Ninja'd ;)
    16. Valck

      Game Closes after roughly a minute of run-time

      My first thought as well, but apparently it did run previously, and I think it would at least throw an exception or something, not simply stop at random points. The more or less repeatable timing is what made me think heat, or otherwise faulty hardware, might be an issue. The logs from when it...
    17. Valck

      Planet Distance from Star Should Influence Planet Type

      Pirates should be what they are, part of politics and commerce. I don't like this "further out equals more pirates" stuff, it just doesn't make sense all on its own. They need to be where transport happens for targets as well as markets, and their bases can't be too far away from that. They...
    18. Valck

      Planet Distance from Star Should Influence Planet Type

      IIRC, pressure is a function of gravity and mass, and atmosphere is stripped away because of lack or deficiency of a magnetic field to deflect the solar wind. If the gravity hadn't been sufficient, there couldn't have been an atmosphere to generate any significant pressure. Disclaimer: I'm not...
    19. Valck

      Time to "murder" assist with the Devbuild again

      Confirm, fixed in latest build.
    20. Valck

      Game Closes after roughly a minute of run-time

      Nothing suspicious in there as far as I can tell, apart from their unexpected end. My Windows knowledge isn't current enough to be of any more help, sorry. Maybe it's a thermal problem? I know it's a stretch, but it doesn't hurt to check your computer's fans and heat sinks for dust every once in...