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    1. Valck

      Game Closes after roughly a minute of run-time

      Copy log.txt.0 to log.txt and graphcisinfo to graphcisinfo.txt (basically just make sure both files have .txt as their extension, the forum doesn't like "unknown" file types) and attach them to your next post in this thread. EDIT: Before posting, you may want to go through the files in an...
    2. Valck

      Time to "murder" assist with the Devbuild again

      Guess I'm just not really comfortable with all those phabs and slacks and whatnot... ;)
    3. Valck

      Time to "murder" assist with the Devbuild again

      I've broken Mushrooms on Mars-type planets. The planet itself had been generated several builds ago, I haven't tested with newly generated planets yet. Also its orientation tag is misspelled: OriencubeFrontTop instead of OrientcubeFrontTop; "Fungal Traps" are still spelled "Funal Trap".
    4. Valck

      Resource Distrobution

      The only problem I see with this suggestion is that there isn't one but virtually unlimited galaxies, and it wouldn't do if every one of them had the same, predictable asteroid distribution - even if the "sectors" were rotated by a random amount per-galaxy, and even accounting for the different...
    5. Valck

      RIP Wiki ;-;7

      I don't want to say this is how it should have been done in the first place, with all the data already available in machine readable format, because priorities, but... this is how it should have been done in the first place. Yay! Not only is the wiki in shambles but... Not only is the wiki in...
    6. Valck

      Ability to link astromech repair beams to cargo, and replace destroyed blocks.

      Second result of search for "astrotech" in titles only across all forums: Making Astrotech and Scrap Useful plus a dozen mentions all over the place... I'm with Lecic on this: Repairing blocks should be reserved for shipyards, or manual repair. Astrotech should work the same as a big cousin of...
    7. Valck

      enchance item-block interactions with an item and a logic block

      Read by Council - Player remote controller Recognized - Portable Remote 'Remote Control' item Wireless Logic Activator (Remote Control) I may have missed a few. SkylordLuke FSM?
    8. Valck

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      This is only my personal, entirely subjective experience, but I have bumped up planet sizes to 512 from the default 225, which translates to planets about eight times the standard volume, and still have a frame rate consistently above 30 when on a planet, which I consider smooth enough for...
    9. Valck

      Kupu's thread

      Worst case you'd just have to have n copies of the same element in all possible 'slots'. If all possible choices are identical, it wouldn't matter exactly which 'variation' would get chosen.
    10. Valck

      Recognized by Council Payed Permission modules

      That sounds intimidating until you find out you can undock them by simply removing the rail, or more elegantly rotate it using logic from your docking control centre at the press of a button.
    11. Valck

      UNOFFICCIAL DISCORD SERVER! (schine read)

      On top of that, no Linux support. Not that I'd want it, for much the same reasons Lecic already mentioned. *mumblemumble* there are plenty alternatives, some of them even free as in speech. I wonder whose idea the name was, for a piece of software to supposedly bring people together... :D
    12. Valck

      New Launcher: Where Are The Tools?

      Accessible in-game: Options -> Path to player skin Tools & Mods -> Catalog Manager
    13. Valck

      I have a problem

      XxUse the ForcexX
    14. Valck

      I have a problem

      You need to unpack the archive first: how to install a zip file at DuckDuckGo Ehh wat?
    15. Valck

      Building Computers

      That's the thing I was talking about - it's not the higher the better, but the closer the PSU's rating is matched to the actual load. Of course it needs to have some capacity to spare, but you don't want to have an 800W PSU in a system that only draws say 250W at max load. It's wasting energy...
    16. Valck

      Building Computers

      Regarding the power supply, which I think is often overlooked, you'll definitely want to go quality over quantity. I have an AMD FX-8350 and a Nvidia GF960, with a thermal design power of about 120W each, an SSD, an HDD, and 16GiB of RAM, and my 450W power supply provides ample power for all of...
    17. Valck

      Criss' Thread

      I think the idea is not to have a set of generic ship modules, but have sets of modules per ship. It could be done in a way that allows such modules to be selected from, without having to have more than one actual module available from the start. If there is only one default set, you'd end up...
    18. Valck

      Mining AI

      I on the other hand play on a server with fairly short salvager ranges... As a workaround, it might be worth a try, but I'd still hope for a proper fix that would allow them to work at any range - what would be the point of having it as a block configuration option otherwise?
    19. Valck

      how do I change the default items in single player?

      Edit GameConfig.xml in the install directory, or if it doesn't exist yet, copy and rename it from data/config/GameConfigDefault.xml
    20. Valck

      Bug Latest Devbuild Crash

      There's not much else to say... Starmade launches and aborts before it even gets to create a window. The log file is all there is, not even graphcisinfo, the server.log is created but empty, and considering the recent addition of native libraries requiring specific versions of system libraries...