Search results

    1. Valck

      Planned option to set s different folder for screenshots

      I agree, not that this hasn't come up before ;) Issues with screenshots - not bugs, but suggestions
    2. Valck

      Game Balance DISCUSSION

      Counterproposal: Buff warheads to actually make them useful, and implement countermeasures for the stated use case; ie. declare war upon being hit by a warhead (or just detecting an active warhead within scanner range) make scanners work on stations/with logic activation implement better...
    3. Valck

      Recognized by Council Payed Permission modules

      Sounds feasible, until someone brings a friend (or an alt) and they both pass the door at the same time - one stays inside and unless you also add a counter/comparator, the lock becomes useless. It's a nice engineering challenge, but a simple, single block solution would be nice to have, too.
    4. Valck

      Read by Council Allow Jumps inside a Sector

      Push Effect Take Off Burst: Produces a burst of motion that propels the ship forward.
    5. Valck

      Kupu's thread

      With the overhaul, would that be an opportunity to tweak some of the reflectivity values? Not exactly part of the textures per se, but I always feel like I'm looking at chocolate or plastic when I see "red planet terrain" et cetera :)
    6. Valck

      Recognized by Council Heatseekers and block heat.

      I don't think I can follow the maths behind this... one million blocks times one additional byte each looks conspicuously like one million bytes to me. Before compression. Also I don't think some form of emission would require a whole byte, two or maybe three bits might hold enough information...
    7. Valck

      Recognized by Council Increase Scanner Usability

      I think there's potential in the suggestion, however I don't think it should always be obvious if you're being jammed. Consider ECM and stealth technology - one could flood the scanner with white noise, making it useless, but pretty obvious that something is going on; or use some kind of active...
    8. Valck

      Thruster Plumes Overshadow Build Planes

      The plumes have been that way for as long as I can remember; still something I'd hope to see fixed one day. It's even more prominent with Crusade's larger thruster plumes mod.
    9. Valck

      Block Storage Item

      AFAIK yes, no, and "why don't you try" but make sure you have enough free cargo capacity.
    10. Valck

      the city of night

      In my view it looks as if it were intended as a sort of temple or palace in its entirety; for a city, I think it feels too symmetric and too sterile. I don't think the layout is too obvious when you're down at street level, but I'd still try to avoid using mirror symmetry for a project like...
    11. Valck

      Dev Blog : May 30th 2016

      I agree, but if separating the videos from the main game download shouldn't happen, I'd still prefer a full package containing everything from a site Schine owns and controls, over streamed content involving a third party.
    12. Valck

      Fixed [code=xml] tag syntax highlighting is unusable

      I have no idea, those are just the two that show dark text in the very incomplete and unvalidated examples above; I mean, PHP doesn't even have anything like a <tag> in the language itself AFAIK, but its string literal shouldn't be dark blue on black either. How I would probably go about it...
    13. Valck

      Fixed [code=xml] tag syntax highlighting is unusable

      I don't think the colours themselves matter that much, as long as the result is readable. Considering that the syntax and grammar of HTML and XML are very similar if not identical, shouldn't it be possible to butcher the HTML file which seems to have a sensible colour table? I have no idea how...
    14. Valck

      Dev Blog : May 30th 2016

      Yes, videos could be made by anyone, just as code could be written by anyone. If you don't care about quality and consistency, that is. So you've already tripled the download size, and are considering even more, just for the sake of the initial hump? What about the additional content that's...
    15. Valck

      Dev Blog : May 30th 2016

      I don't know if I like the idea of video tutorials in game - they may be helpful getting to first know StarMade, but I think most people go through them quickly and after that, the videos are mostly ballast. I agree some kind of reference data within the game could be helpful, only I think...
    16. Valck

      Fixed [code=xml] tag syntax highlighting is unusable

      Black text on dark grey - Time passes, my eyesight fades. Still no dev input?
    17. Valck

      Implemented 'Ignore' individual threads or subfora

      I have a suspicion that this may have been read as "issue has been resolved", when all I meant is that the current search for new posts does indeed bring up all unread posts since the last visit. The issue itself persists - among those unread posts are many I know I don't want to read, and a way...
    18. Valck

      Read by Council The Invisible Intangible Camera

      As I said, that's something that needs looking into if/when the camera mechanics are getting an overhaul.
    19. Valck

      Read by Council The Invisible Intangible Camera

      I take it this invisible camera would have to have no collision checks? If that's the case, what is to keep me from putting cameras way outside my ship to allow probing into other ships' interiors? On the other hand, if it were to have collisions enabled, that would open up a bunch of other...