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    1. Valck

      Warheads as a system buff

      For the sake of a better analogy, people do stick water cooling equipment inside their computers so they can overclock them more, despite water and electricity generally being a bad combination. If they're not careful and it "gets hit", it leaks... with catastrophic results. I like the general...
    2. Valck

      Dev Blog : July 28th 2016

      Makes me wonder about blueprints-stations (and templates, if it exists). In your example, there appears to be no change; possibly because they were from a fresh install and didn't need converting. But what if you happen to upgrade, and/or have custom stations? And how about templates and sector...
    3. Valck

      CIR - Term 3 Councillors Announced

      Nothing is clear if you, ie. Schine, don't communicate. And I can only repeat that I don't consider a snarky answer in some obscure thread - after being asked directly and repeatedly - a public announcement. What is so difficult about a post on the front page saying "We had some of your elected...
    4. Valck

      CIR - Term 3 Councillors Announced

      While that may or may not be the official list of current councillors, the fact is there was talk about suspending the council entirely for the time being. I think with such a significant change either way, we shouldn't have to gather that information ourselves based on educated guesses, or...
    5. Valck

      Implemented 'Ignore' individual threads or subfora

      You're awesome.
    6. Valck

      Implemented Pickup point HUD icon off when inactive

      It does, but it does so even if it's disabled, and it doesn't care whether you're actually allowed to dock to the structure. In both cases it would be preferable to not show up at all so you can only see those pickup points you can actually use with your selected docker.
    7. Valck

      Implemented Storage Level Emitter

      Previously OR and Activation Modules were used to indicate (not) full and (not) empty, which I found both more intuitive (I wouldn't exactly call it intuitive, only more intuitive than what we have now), and more useful. Recently, the system has been changed to indicate success or failure of...
    8. Valck

      Implemented Pickup point HUD icon off when inactive

      Yes please, active and eligible pickup points only on the HUD. If I may, another pickup point/HUD related addition I'd love to see would be a way to re-/name them individually, independent of the entity they're on - like inner ship remotes for example (ie. the functionality is already there...
    9. Valck

      Implemented Storage Level Emitter

      Agreed. The way logic is currently (not) working with storage is unsatisfactory, even if it were fixed. It would be immensely useful to have more information than just "could or could not complete a pull". Regarding Schema's oft-cited dislike of non-integrated interfaces, I think a 'Storage...
    10. Valck

      Auto-self destruct

      Most certainly not a bug. You can de-/activate the pickup points via logic signals. Place activator block, toggle to active, connect activator to pickup point, toggle activator to off, undock, voila.
    11. Valck

      CIR - Term 3 Councillors Announced

      Aaanyway. I wasn't asking about the voting system in use and its shortcomings, but about the composition of the council. Who is on the council? Can we please have an official announcement? From Schine? On the front page?
    12. Valck

      Turn off "sun" in void systems

      Still, void space should be dark. Ideally light levels (and colours) would be determined by stars in the vicinity, but that may or may not be worthwhile to implement. In my opinion a void system one or two systems away from the closest star could have noticeably reduced lighting, but in the void...
    13. Valck

      Turn off "sun" in void systems

      Yes. Read by Schine - Void Spaces Empty system fixes Tweak the Lighting a Bit
    14. Valck

      StarMade v0.198.485 New Tutorial Videos, Fixes, and Optimization

      I prefer not using launchers if I can avoid it, but AFAIK you can point SM's launcher to use any Java version installed on your system instead. This topic is better suited for the beta launcher thread though.
    15. Valck

      Linux and OSX users needed

      Not going to work due to different processor architecture. StarMade's external libraries (LWJGL, OpenAL, FastNoiseSIMD etc.) are only available for x86 architectures, RaspberryPies have ARM processors. Even if it would run, their limited RAM would be a serious bottleneck.
    16. Valck

      USDs are obsolete, so let's agree to fix them!

      Sorry, my bad. I assumed the standard that was eventually agreed upon to be "number one" or simply USD until revision 3...
    17. Valck

      USDs are obsolete, so let's agree to fix them!

      That's the point. You are right from a formal geometric definition of compatibility. The USD standard has agreed upon a least common denominator of "at the edge of the overall bounding box", which includes the docking adapter itself, and covers cases such as extending docking arms provided they...
    18. Valck

      USDs are obsolete, so let's agree to fix them!

      That's the idea, it wouldn't be much of a standard if everybody had them in different places and with different orientations... Also to be fully compliant, remember to have them at the extreme extents of the bounding box, ie. nothing else should protrude further out. You can make them work with...
    19. Valck

      Help with docking?

      Faction modules on the fighters?