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    1. Valck

      Faction forum changes

      Pretty please? Already getting swamped with recruitment threads.
    2. Valck

      Resurrecting an idea: Consolidate Armor Block Resources

      You dislike it as unnecessary, I like it as additional complexity, and you make a good point about slabs - why don't they have their own recipes... just saying. Not everyone thinks alike. As long as every shape has the same mass and HP contribution. I don't say it couldn't be changed to work...
    3. Valck

      Resurrecting an idea: Consolidate Armor Block Resources

      I still hope that at some point, Schine will give the different shapes individual values for mass, hit points, and armour/structure hit point contribution, according to the actual volume the shape takes up. If not that, then at least keep them so that we can mod it in if we want, as we can now...
    4. Valck

      StarMade Ship Size Comparison Chart

      Beautiful chart, love the effort you put in. Apart from none of my ships being large enough for inclusion or close enough to call finished, the one thing that bugs me are the toppled buildings as a reference - any chance you might turn them upright, or maybe use bridges instead? ;) Or since...
    5. Valck

      Bug "PLAYER_MAX_BUILD_AREA" Not working! :(

      You're trying this on your local instance, right? If you play online, only the value in the (remote) server's config counts, no matter what you set it to locally.
    6. Valck

      Problem with starting a server [Free BSD]

      So far I've got a working library compiled under x86_64 Linux, but I'll hold off with BSD until OpenBSD 6 releases in September, I have a few issues with 5.9 that I hope will get resolved with the update. Getting it to compile on Linux wasn't too complicated, fingers crossed it'll be just as...
    7. Valck

      [Bug] Tradestation bug (Admins Watch out)

      AFAIK nothing has been updated. Nothing has been sent out. My guess is the "new old" stations won't get any official updates - except possibly by their individual authors as separate downloads - and there might or might not be another station contest in the future. I wouldn't shed many a tear...
    8. Valck

      Problem with starting a server [Free BSD]

      That's the spirit! I'll see what I can do.
    9. Valck

      Problem with starting a server [Free BSD]

      Would building FastNoiseSIMD from source as a native BSD library be an option, or does libStarMadeNative contain other stuff that isn't open source? Also how current is the current branch? I'm running OpenBSD, and AFAICT the Linux support there has been mostly dumped, or at least I would have...
    10. Valck

      A Simple Trapdoor.

      How many blocks does that "small 1 block rail door" use? Let's see... at least two rails, a docker and a core for the door entity, plus a cosmetic block or two for the door leaf. Then you need a button, a flipflop, a not, two more control rails, and optionally two or more additional blocks if...
    11. Valck

      Quadruple armor without cheating

      What needs patching are the armour/structure/HP/mass values for the various fractional blocks. Currently a tetra or a quarter slab has the same values as a full cube...
    12. Valck

      Personal Permission Module

      I agree unfactioned players should be able to use faction modules to protect their property (in essence, all unfactioned players would have an invisible, individual FactionID) without having to create a one-man faction, but that's a different issue. Permission modules (so far we have faction...
    13. Valck

      Community Content sections

      Templates
    14. Valck

      Personal Permission Module

      ftfy The setting on the faction module affects the whole entity; a personal permission module would allow a specific player or group of players to interact with a single module/computer while the rest of the entity still observes the entity-global permissions.
    15. Valck

      StarNet

      From the release notes, linked in the OP:
    16. Valck

      Competition Idea: Skyscraper templates

      True, but it is really basic and has been kind of broken, or rather seriously lacking, from the beginning. The generated "buildings" float, aren't connected or even missing walls, and in general don't make much sense other than provide a rudimentary impression of "structure". I don't blame...
    17. Valck

      Some Mining Drone Tests

      也許你可以考慮用英文發布,這是每個人都在這個論壇上其他人使用,並為一個很好的理由?
    18. Valck

      Dev Blog : July 28th 2016

      If you haven't already, try reducing the value of "segments drawn", in graphics options; go low initially and work your way up. That's what fixed it for me, after schema pointed out that with larger chunks, the same number of chunks (i.e. "segments") drawn means an overall increase in blocks to...
    19. Valck

      RIP Wiki ;-;7

      In the meantime, could someone with a wiki account consider resurrecting the block ID list from this archived version for example - even if most linked articles would lead nowhere and parts of it might be incomplete or outdated? Your initiative would be much appreciated. Of course I can just...
    20. Valck

      Longer chunk loading after new update

      I have maxed out G_MAX_SEGEMENTSDRAWN to where it is just able to keep up; after the Chunk32 update, SM has to render up to about eight times the number of blocks. This may not be noticeable in a mostly empty sector with just one ship, but it can make a huge difference if there is a lot to...