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    1. Valck

      Small changes

      My current (as of 0.199.253) experience shows otherwise. There appear to be issues with templates and display modules, sometimes they keep their text, sometimes they don't, even on the same template.
    2. Valck

      Saber's Thread

      NPCs are "Daves", too. We may get to see quite a few more of those in the near future. Whether or not lots of them impact performance, and if level-of-detail models are actually needed remains to be seen, and is ultimatively Schine's call anyway. My guess would be the AI calculations are...
    3. Valck

      Saber's Thread

      I wouldn't say the current skin textures are too difficult to create; as with everything, it takes a bit of practice, but I don't think it's that different from say, Minecraft skins. I have done a few in both games, you quickly get the hang of it; and I wouldn't call myself an artist by any...
    4. Valck

      Saber's Thread

      The game could generate downsampled low-res textures on the fly, either as an option if no high quality, low-res textures are provided, or just generally with no need for user-supplied low-res textures...
    5. Valck

      Chat/Channel Block

      This could also enable interesting gameplay of con and espionage... if you don't label it "exploit" that is - buyer beware. A server config setting could determine whether chat block channels get reset eg. whenever a player enters a ship's core, or some other criteria apply, and have it default...
    6. Valck

      Bug Bug with rail connection logic

      ... because under it is the permission module, next to it are the platform hull blocks/indicator lights/etc., and above it is the pickup/shootout rail construct that also needs to be connected to the same logic as the rail proper.
    7. Valck

      Bug Bug with rail connection logic

      Does not work if you have a single rail with no movement, like a simple docking point. This is a serious issue, and the only sensible path is to
    8. Valck

      Suggestion Allow editing of posts for certain time after creation only

      Part of the problem though is the ratings received will persist, even if you edit your post to say the opposite; it will also not be clear to others whether I "agreed" before or after the change. Unless I regularly revisit your post, I have no way of knowing whether it still says what I "liked"...
    9. Valck

      Suggestion Allow editing of posts for certain time after creation only

      I fully support the suggestion's intention, but I'd prefer a history changelog, as there is in wikis. That way you could see any changes made at any time, not only the latest, and still don't need to restrict editability. Maybe an indicator how many times the post has been edited would be...
    10. Valck

      Introducing The United Star Axis

      You just continue to amaze.
    11. Valck

      Interior porn

      Those are some stunning interiors. Now if only we wouldn't have to have five metre high rooms to achieve believable proportions... funny how rooms in real life tend to be around 2½ metres high; makes me wonder if halving the voxel grid wouldn't be a much more enabling change than any decorative...
    12. Valck

      Selectable range for XYZ-Sliders.

      You don't, the interface does the heavy lifting for you. Just as the thrust interface adjusts the other two sliders if you change one. All the server owner has to figure out once, just as they have to now, is the amount of [whatever metric is chosen] the server can handle. Or they could always...
    13. Valck

      HMSS Hephaestus

      You can stand on top of a cube with 1½ blocks of headroom. The funny thing is, you can't sit on said cube, because "this space is blocked from above" :D I don't know the required width off the top of my head, but yes, you can squeeze inbetween a block and a slab.
    14. Valck

      Selectable range for XYZ-Sliders.

      Even if you have to account for faces instead of volume it still makes no sense to restrict by one linear dimension; like you say Then use PLAYER_MAX_BUILD_FACES as the limiting factor. I still think my point is valid in general.
    15. Valck

      Selectable range for XYZ-Sliders.

      I think it would make sense to restrict not the individual dimensions, but the resulting total volume; the game may be totally fine with pasting a 100x1x1 stick, but struggle with a 100x100x1 plate and crash at a 100³ cube. The exact value varies for each player's (or server's) machine. If I...
    16. Valck

      The Status Block: The missing link between logic and display blocks

      ... on this thread, in the recent past. However I agree with Jojomo, display modules are one of the more frequent suggestions, and most ideas have already been tossed around and discussed repeatedly in the past, so it's mostly waiting until Schine get to this point on their to-do list.
    17. Valck

      When do we 'lock-in' ?

      Beta is the stage developers usually call feature complete or "locked in", but as you said, things can change even then. As such, I think users should only expect to keep their stuff through version updates after beta.
    18. Valck

      Q&S: Long time supporter first time poster

      Binary systems are already being generated; I wouldn't be surprised if higher multiples were sprinkled around the galaxies as well, although I have yet to find one.
    19. Valck

      Faction forum changes

      I see. May be a bit confusing, but no gripes as long as it works.
    20. Valck

      Faction forum changes

      Thanks for the reminder, I keep forgetting that ;) On my end, it is possible to select "Recruitment", but I can't select the entire "Factions" branch; also there are two entries for "Roleplay", one of which is not selectable either.