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    1. iceman6491

      In Developement Cockpits: Simple solution (remote core access)

      That being the case, could we not make the core a placeable item on ship entities that allows things to be controllable? Maintain the relative block positions around the first placed block At the very least perhaps a tool that applies a matrix transformation to all blocks, essentially moving...
    2. iceman6491

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I spawned in some pirates early this week for damage absorption tests but that was in the middle of nowhere and im 99% sure i cleaned them up. They only had damage beams afaik as well :/
    3. iceman6491

      moving the ship core

      True, however, for someone with a cutter they can just cut through the glass on the bridge and BAM, ship is theirs. Also, the core position currently is right infront of an elevator door that wasnt in the original design, which is an issue...
    4. iceman6491

      moving the ship core

      okay, hate to Necro, but I was going to make a new thread. I buggered up the placement of my core. A year and a half ago, when I started making the ship I thought it'd be a smashing idea to have the core on the bridge. ... bright idea huh.... only thing is now the ship is now ~300*100*150 and...
    5. iceman6491

      Ship Navigation Icon Changes

      I think Astronauts should be able to choose to broadcast their location. I think that would be a fair way to get around both issues. That or suit upgrades that hide you.
    6. iceman6491

      Area triggers on Factioned Ships

      So I think it would be great if trigger areas worked like buttons work (IIRC) on a factioned ship. That being, a faction member can activate the trigger but a member not in the faction would not activate the area trigger unless a permission module was placed next to the controller. This would...
    7. iceman6491

      Interior turrets not firing relative to barrel

      Yes the barrel is the right way, the weapon fires like it should if you right click. I've never need an enemy in range to fire properly before. If I was to enter my ship and left click with a canon, the shot would land where my cursor was. The same should happen here, however rather than the...
    8. iceman6491

      Rail Docked entities bugging out

      So yea, i started collecting all my PDT's from my cruiser on one plate for easy refit. Part way through I had to relog and this happened: Is there anything I can do to stop this happening? its gettinga litte tedious having to redock them every time :/ Thanks
    9. iceman6491

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I'd be game for a reset, but prior warning first pretty please! I wonder if it might be an idea for people to go around where they keep ships in large quantities and save and delete them. Might be a bit of strain with saving lots, but i've found ships glitched through one another recently which...
    10. iceman6491

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      i hope so... that was ALL THE LAGZ
    11. iceman6491

      Interior turrets not firing relative to barrel

      The hotfix apparently fixed a bug with turrets firing at odd angles. Unfotunately it hasnt seemed to work for me :/ My setup is as follows. - single block can-can turret mounted facing outward broadside on the inside of the ship, constrained to the x axis only. However when fired left click...
    12. iceman6491

      Disabling systems after HP % is Pointless

      Look mate, your personal feelings about some other drama which I simply don't care about it (no offence, I just don't) does not give you an excuse to be rude! I've yet to formulate my own opinions in the HP system so I won't comment on my views toward it, but it winds me up immensely to see...
    13. iceman6491

      Disabling systems after HP % is Pointless

      Mered4, re-read your posts please. And perhaps edit them, to take out the tone you have used. Have you forgotten that the people behind making this game are really people? There is no need to talk to or about someone in the manner you have. Quite frankly it is rude. These are people trying to...
    14. iceman6491

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      CyberTao has whitelisted you bud *nb, putting IGN's helps with whitelisting apparently I've become Tao's PA
    15. iceman6491

      "why aren't my rails and rotators working?" - troubleshooting your builds in 0.19282

      Although I cannot comment reliably, the one example of constant rotating with a chain of activation modules is still rotating without a button :) - I set it running before the update and its undergone a lot of server restarts and not stopped spinning
    16. iceman6491

      Door sensor? State? help required please.

      Cover the door with area triggers. It makes it really hard to hit the 'R' or activate with a core beam
    17. iceman6491

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I was listening to some music while watching this Gif, can help but see lots of little dancing feet now XD
    18. iceman6491

      Inspiration!

      i'll come by tonight
    19. iceman6491

      Inspiration!

      What are we up to in diameter now Omega? And want me to post that early WIP pic? or keep up the suspense? :p