Maybe its just me but with that avatar everything you write may as well be in all caps, though I do agree whole heatedly with you're point. Also what exactly changed? (haven't updated yet) cloak power consumption or power supply beams?
Edit:
Only if he does pop the scanner, most people aren't...
It was quite a few updates ago (around the weapon update?) but updates have been coming faster lately and I don't have the best sense of time so it may well have come in after you left. And yes combat has changed, armor now boasts better protection than shields when used correctly at the cost of...
When a ship is under fire its shield regen drops to anywhere between 5 and 10 percent of the norm, with the numbers you have just supplied it would seem that shield supply beams provide 7.5% of the normal shield regen. This makes perfect sense because if they did not count as under fire then...
I've never known this to be the case and never had problems with mass enhancers even when they first came out and were allegedly bugged, iirc default mass enhancers add 3.5 mass capacity (starts at 50) to all the rail on that ship.
Why do bugs take so long to fix? because finding the cause of bugs is hard and it takes a lot of testing to verify that a bug is actually caused by what you think is causing it.
The griefing potential would be incredible. And it could be checker-boarded via logik linked computers thus side-steeping any debuff to multiple outputs; logic could also circumvent the long reload.
They currently give you 50% of the power and that is due to a bug (they are supposed to give you 66%) And even at 50% they are vastly more efficient than solid blocks to the point that with docked reactors you can theoretically perma-cloak/jam a ship of any size.
Unless you're ship is about 3 times bigger than the one you intend to target you're not going to do anything meaningful with you're damage split over that many effects.
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