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    1. AtraUnam

      SM-conflict a 2D 2 player shooter game

      How did you get around the issues with wireless logic bugging out under heavy use? I tried a project like this once and found myself hit by an insurmountable wall of logic derp.
    2. AtraUnam

      Recognized by Council Ability to Shift-C Logic Blocks.

      Have you tried? I know shift-V works on logic blocks.
    3. AtraUnam

      Why the heck is the speedlimit still so low

      Because tunneling, game physics are not IRL physics; when an object moves it doesn't really 'move' rather it jumps or teleports in small increments. A ship moving at 5ms is teleporting 5 increments along the games coordinate grid every game-step. A ship moving 50000ms is teleporting 50000...
    4. AtraUnam

      Please, make the minelayer a feature.

      The mines themselves don't move so you'd just end up with a ton of mines sitting directly in front of the output of you're stationary mine layer.
    5. AtraUnam

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN: AtraUnam Why you want to join the server: Because I want to have a place to build where I know I will find other enthusiastic builders that I can share ideas with and draw inspiration from, and maybe get together for the occasional skid race ;) Example of your work- Your favorite type...
    6. AtraUnam

      Tank VS Mech

      You should play MW4 mercs campaign on veteran difficulty, the vehicle hp is still nerfed through the floor but damn do you have to be careful with myrmidon ppcs at range and demolishers have brutal alphas.
    7. AtraUnam

      Tank VS Mech

      I'm afraid the answer to you're question is me: You got that punk?
    8. AtraUnam

      Ai enhanced settings

      accidentally posted in wrong thread/tab
    9. AtraUnam

      Docked weapon linking

      IMO the turret system we have right now is perfectly fit for purpose, it just takes a little creativity that's all.
    10. AtraUnam

      Read by Schine Rails STOP block

      This, why should we waste a block id?
    11. AtraUnam

      Hotfix for Damage Beam / Cannon Slave

      It makes perfect sense, the slave blocks contribute to total block count and therefore damage/power consumption. By removing the slave you effectively remove half the weapon.
    12. AtraUnam

      Large Ship Constructed with many smaller ships

      Its funny because this exact idea used to be used for entirely different reasons, back when we had a lower credit limit and BP were purchased directly with credits there was a resulting maximum size of ship you could build before it couldn't be spawned because it cost more than the credit limit...
    13. AtraUnam

      player shop module improvements (compiled suggestion)

      Rather than just increasing the max number the shop can count to it should actually be able to draw from linked plex storages in order to refill its stock. That way we can have factories automatically placing items into shop storage without the player having to move them across.
    14. AtraUnam

      Weapon targeting area changing with the size of the weapon VS. the size of the ship it is mounted on

      I think it would be better to just straight up nerf the firing arc, that way you get the desired nerf for big ships while not affecting little ships so much because they have the high turning rate to offset it. While were at it can we increase the firing arc for fixed docked guns a little? the...
    15. AtraUnam

      Hit Rate and Effective DPS vs. Power Efficiency

      Tanks are designed to survive hits from other tanks, battleships are sunk by crazed men in speed boats full of dynamite; in Starmade a simple miner can easily survive both unless the ship doing the shooting or the kamikaze'ing is already larger than it.
    16. AtraUnam

      Hit Rate and Effective DPS vs. Power Efficiency

      The main point still stands, currently outside of missiles there is no way to build an effective main battle cannon that can one shot other vessels of equal size.
    17. AtraUnam

      Hit Rate and Effective DPS vs. Power Efficiency

      Upon reconsidering the uses of such weapons based on real life I'd like to change my vote; IRL rapid weapons are the weapon of choice for the majority of infantry, slow firing weapons like sniper rifles are generally reserved for one of two situations: either the enemy doesn't know you are...
    18. AtraUnam

      Bulkier, uglier, deadlier: Gorgon Heavy

      That thing sure lives up to its name, If I'd be terrified if I met that while piloting something that wasn't at least twice its size.
    19. AtraUnam

      A counter to cloaking?

      multiple scanners on different entities activated rapidly via a fast clock and wireless logic could work.
    20. AtraUnam

      Hit Rate and Effective DPS vs. Power Efficiency

      To sum up this thread so far: At the weapon size you see on most ships cannon/cannon does far more block damage than any other cannon combo; given a 100% hit rate their shield damage is identical, at anything below that cannon/cannon once again gains the advantage due to significantly faster...